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Title: Units better off promoting early


Diagon Dragnier - November 13, 2007 11:48 PM (GMT)
Clerics
Priests
Troubadours
Myrmidons
Brigands
Pirates
Nomads

Agree/Disagree?

King Denning - November 14, 2007 12:06 AM (GMT)
clerics/priests/troubadourz imo

Diagon Dragnier - November 14, 2007 12:10 AM (GMT)
Well Nomads getting swords is huge, and the crt can make a unit better in most games. Seeing as those extra levels don't make much difference.

17/15 Vs. 20/14 isn't much of a difference, and promoting sooner makes use of crt longer.

Bizox - November 14, 2007 01:16 AM (GMT)
FE6: Maybe not as beneficial for nomads if you take the Sacae route like you should.
FE7: All agreed.
FE8: Again, all agreed, but particularly clerics and priests, because they can w1n that much more if they get Slayer earlier.
FE9: Everybody but Mist. B|

Diagon Dragnier - November 14, 2007 01:30 AM (GMT)
Ilia >>> Sacae

Bizox - November 14, 2007 01:57 AM (GMT)
QUOTE (Diagon Dragnier @ Nov 13 2007, 09:30 PM)
Ilia >>> Sacae

Was it always that way? <____<;

Damn, I actually need to play that game.

Diagon Dragnier - November 14, 2007 02:03 AM (GMT)
Sacae absolutely raeps your combat. Bows ftl

I didn't get that far either

Leo - November 14, 2007 07:28 AM (GMT)
QUOTE (Diagon Dragnier @ Nov 14 2007, 10:03 AM)
Sacae absolutely raeps your combat. Bows ftl

I didn't get that far either

Also, peggies are much easier to kill than Nomads.

And I completed the game. My ranks were horrible, though. >.>

Jeigan - November 14, 2007 11:16 PM (GMT)
In FE8 I always promote early all the time. In FE3 and 5 I usually promote some units early as well, mainly because stats cap at 20.

Avally - November 14, 2007 11:43 PM (GMT)
QUOTE (King Denning @ Nov 13 2007, 07:06 PM)
clerics/priests/troubadourz imo

^^ Den man speaks truth

Reikken - November 20, 2007 08:22 AM (GMT)
It depends on the situation, as always. You say clerics/priests/troubadourz, but I disagree for nearly all of them that I'm familiar with. Serra, Ellen, and Saul can be on quite high levels and even hit 20 before most others, so they should obviously not promote early. Clarine reaches 20 about when others do, so there's no need for an early promotion, especially since there are limited promotion items until after ch 16. Rhys is about average...if he gets zero bexp. If he gets a pretty average 500 or so, he's promoting early. Mist is about average with that 500.
And all of them gain exp rather quickly once promoted; they'll be leveling faster than most anyone else that's on the same level, so they have a good chance of hitting the level cap, Mist and Rhys especially. Those two will be hitting it with still a few chapters left before the end of the game even without promoting early, so that's still more reason not to promote early.
The only cleric/priest/troubadour in FE6/7/9 I would consider promoting early is Priscilla.

Diagon Dragnier - November 20, 2007 02:17 PM (GMT)
It's not that it's hard for them to hit 20, that make Swordmasters and such even more invalid. It's just that unless they're hitting 20/20 all the time or have great growths it may be wiser to promote them earlier because they have an experience boost and can level faster than what they were before.

Sety - November 25, 2007 08:53 PM (GMT)
QUOTE (Diagon Dragnier @ Nov 13 2007, 05:10 PM)
Well Nomads getting swords is huge, and the crt can make a unit better in most games. Seeing as those extra levels don't make much difference.

17/15 Vs. 20/14 isn't much of a difference, and promoting sooner makes use of crt longer.

This includes Neimi, yes?

Zihark - November 25, 2007 08:54 PM (GMT)
QUOTE (Sety @ Nov 25 2007, 12:53 PM)
QUOTE (Diagon Dragnier @ Nov 13 2007, 05:10 PM)
Well Nomads getting swords is huge, and the crt can make a unit better in most games. Seeing as those extra levels don't make much difference.

17/15 Vs. 20/14 isn't much of a difference, and promoting sooner makes use of crt longer.

This includes Neimi, yes?

Even more so, I'd say, as she has like .0001% chance of capping her level when promoting at 20 anyways.

Ramen Man - November 25, 2007 09:20 PM (GMT)
I only agree with the healers because training them is a ***** unless you abuse, which drains staff usage(funds) and tactics(when you staff abuse while arena abusing).
Myrmidons need all the level ups they can get so they might get decent strength,(unless we're talking about Eddie) and as with the other units, why risk the chance of some level ups that may make your final stats more amazing?

Sety - November 25, 2007 09:23 PM (GMT)
QUOTE (Ramen Man @ Nov 25 2007, 02:20 PM)
I only agree with the healers because training them is a ***** unless you abuse, which drains staff usage(funds) and tactics(when you staff abuse while arena abusing).
Myrmidons need all the level ups they can get so they might get decent strength,(unless we're talking about Eddie) and as with the other units, why risk the chance of some level ups that may make your final stats more amazing?

Because final stats only matter for one chapter.

Ramen Man - November 25, 2007 09:27 PM (GMT)
QUOTE (Sety @ Nov 25 2007, 04:23 PM)
QUOTE (Ramen Man @ Nov 25 2007, 02:20 PM)
I only agree with the healers because training them is a ***** unless you abuse, which drains staff usage(funds) and tactics(when you staff abuse while arena abusing).
Myrmidons need all the level ups they can get so they might get decent strength,(unless we're talking about Eddie) and as with the other units, why risk the chance of some level ups that may make your final stats more amazing?

Because final stats only matter for one chapter.

:o It seems that I need to have a higher level of thinking to actually be of use on these forums. Well, it's not like I'm going to debate or anything.

Sety - November 25, 2007 09:31 PM (GMT)
Not really, but as far as unit usefulness goes it helps to know what is important and what isn't >_>

Ramen Man - November 25, 2007 09:36 PM (GMT)
QUOTE (Sety @ Nov 25 2007, 04:31 PM)
Not really, but as far as unit usefulness goes it helps to know what is important and what isn't >_>

Oh. I just use whatever characters you smarty pants suggest. If it weren't for Banzai, I probably wouldn't have used him at all.

Sety - November 25, 2007 09:44 PM (GMT)
QUOTE (Ramen Man @ Nov 25 2007, 02:36 PM)
QUOTE (Sety @ Nov 25 2007, 04:31 PM)
Not really, but as far as unit usefulness goes it helps to know what is important and what isn't >_>

Oh. I just use whatever characters you smarty pants suggest. If it weren't for Banzai, I probably wouldn't have used him at all.

So who are you exactly?

Also, Edward is still god.

Ramen Man - November 25, 2007 10:03 PM (GMT)
QUOTE (Sety @ Nov 25 2007, 04:44 PM)
QUOTE (Ramen Man @ Nov 25 2007, 02:36 PM)
QUOTE (Sety @ Nov 25 2007, 04:31 PM)
Not really, but as far as unit usefulness goes it helps to know what is important and what isn't >_>

Oh. I just use whatever characters you smarty pants suggest. If it weren't for Banzai, I probably wouldn't have used him at all.

So who are you exactly?

Also, Edward is still god.

Ramen Man, who else? And yes, Edward kicks ass and chews bubble gum. And when he's all out of gum he chews on the dead tendents of the enemies elbows.

Hyle Lilia - February 15, 2008 10:47 PM (GMT)
I think Knights should be added.

I promoted Oswin early, and he turned a lot better than when promoted at later levels.

Den Corleone - February 16, 2008 01:01 AM (GMT)
Oswin is easy to promote early, though. Other knights tend to be a bit more difficult to promote at a fast pace.

Solide - February 17, 2008 08:28 PM (GMT)
Almost all Magic users. Gaining a second function = pretty damned cool.

Sword_Demon66 - April 5, 2008 04:15 AM (GMT)
*agrees with the noodle man*
I never really have a problem with any of the healers (GBA) except maybe Priscilla.
You have Serra for the entirety of Lyn's mode and from almost the beginning of EM and HM. Now Prissy is a problem, comes a bit later at a really low level, not too mention she's really easy to get killed, if you not extremely protective of her.

As for FE6, the guiding rings come so damn late! It doesn't matter much how slow they level up.

FE8 is probably the exception. You get both Moulder and Natasha early + weaker enemies + less of them + fewer chapters + slayer upon promotion = promote around level 15-18.

Lumoroske - August 7, 2008 08:30 PM (GMT)
When it comes to healers, I always get them promoted at 20, because I use them so much, they get there rather quickly. Besides which, I want the best stats possible for my Bishops. I could agree with Myrmidons, since the only stats they actually need are skill and speed, which usually cap before lv 20, so promoting them before lv 20 is never a problem. Nomads... well, I use archers/snipers. Since I abuse my archers as much as my healers, getting them promoted at lv 20 early on is never an issue for me.

Near - August 7, 2008 08:43 PM (GMT)
Necro?

Besides, this isn't about preferences.

Lumoroske - August 7, 2008 11:54 PM (GMT)
QUOTE (Near @ Aug 7 2008, 12:43 PM)
Necro?

Besides, this isn't about preferences.

Necro? *Checks date of the post before mine* :P woops.




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