Hey all,
Just thought I'ld share info on 2 pretty decent programs to play BT.
1. Megamek
Website -
http://megamek.sourceforge.netUse the latest dev version as that contains most of the rule sets from the Total Warfare rulings. I usually play this online with my friends. We're using this program for the online campaign.
The latest Megamek version used for this Campaign is 0.33.13.
The following Game Options are to be enabled for all Megamek Campaign games:
Skip ineligible during movememnt
Skip ineligible during firing
Skip ineligible during physical
Allow pushing off the map
1 RNG Type
Teams roll initiative
Ammo & Equipment Limits
Remind on Autosave
Paranoid Autosave
Use maps from subdirectories
Exclusive Double Blind deployment zones
Deep deployment zones
Restrict sensitive commands to non-Observers
Check for victory
1 min conditions to win
Destroy enemy BV
100% of BV to destroy
Outnumber enemy (to be switched off when appropriate)
300% ratio friendly/enemy
Commander Killed (Innersphere Bot units must have 1 Commander per 4 to 6 mechs/vehicles - usually the unit(s) with the highest BV; Commander unit to have minimum Gunnery 3 & Piloting 4; PLEASE NOTE: all your mechs/vehicles/etc must have the Command Unit option enabled for this to work)
Flamers can deal heat instead of damage
Fire and smoke
Indirect fire
Minefields
Allow level 3 units
Allow level 3 ammunition types
Teams share vision
Through-armor criticals will 'float'
ALL 17 "MaxTech" options
Allow level 3 targeting systems
Quad/Prone hit location table
Hull Down
Vehicle Fires
Paratroopers
BA Critical hits
ALL 9 "MaxTech" options
No through-armor criticals
Vehicles not immobilised by crits
Vehicles cab be abandoned
Individual Initiative
3 number of Infantry/Protomechs to move per Mek
No charge attacks for Hover vehicles
Woods have a chance to burn down
5 How many CF a will burn down
Allow Ammo Dumping in the Lobby
Automatically set artillery home edge
Artillery scatters by margin of failure
Arrow IV homing targets area
Canon Units Only
Indirect LRM fire always possible
Armed Mechwarriors
No igniting clear hexes
Limited Mechwarrior Visibility
Disable Force-Size Battle Value modifer
Level 3 targeting systems for tanks
2. Computer Battletech (aka PCBT)
Preview -
http://www.mektek.net/joomla/index.php?opt...=1070&Itemid=33 Download the program -
http://www.mektek.net/pcbt/PCBattletechsetup.exe It was developed around 2000 and it uses the Battletech Master Rules rulings instead. Pretty fun and I've tried it on network.
For those that are interested in joining, post on this site. Owen and I are starting up an informal BT campaign. To allow for network play, please go to
http://www.hamachi.cc to download the client. The network name is Battletech Online. PM me or Owen if you want to password. Btw, if you're running the Cisco VPN on campus, we noticed that it doesn't like Hamachi. So you might need the direct IP instead.
To create a unit, you can either get me or someonelse to witness the rolls on megamek. or you can roll it yourself (Honor system).
Download
http://www.classicbattletech.com/downloads...Tables-3025.pdf 1. Roll or choose Faction.
2. Roll on 1d100 four times to select 4 mechs. If the total BV is less than 4000BV, please reroll another set of 4.
This is to reflect the randomness of mechs that were often found in mercenary units.
3. Your primary mechcommander will start as at Elite. You also have 1 Veteran and 2 Regular Mechwarriors.
Please note the following for Mechwarriors/Vehicle Crews/Battlearmour/Infantry experience ratings (Gunnery/Piloting):
Green - 5/6
Regular - 4/5
Veteran - 3/4
Elite - 2/3
I haven't worked out the mechanics for awarding experience points to individual pilots yet. so watch this space.
JT