The Emperor may be used in a game of Apocalypse.
THE EMPEROR
Points WS BS S T W I A Ld Sv
1500 7 7 6 5 5 7 4 10 2+/3++
Unit Type: Infantry
Number: 1
Wargear: The Blade Imperator, Armour of the Imperium, the Aquila’s Claw.
The Blade Imperator is a Master-Crafted Force Weapon that always wounds on a 2+, regardless of toughness. It has only one attack available.
The Armour of the Imperium is Terminator Armour that increases the Terminator Armour Invulnerable Save to a 3+. It also makes him immune to psychic powers that do not have a Strength value.
The Aquila’s Claw is a Master-Crafted Lightning Claw that ignores Invulnerable Saves and has a Master-Crafted Psycannon attached.
Special Rules:
Master Psyker
The Emperor ignores Perils of the Warp. In addition, he has all psychic powers from the Space Marines and Daemonhunters codices. He may also use 4 psychic powers a turn.
Eternal Warrior
Iron Will
Glory of the Emperor
All allied units use the Emperor's Leadership for any Leadership checks they are required to make.
Relentless
Heart of the Imperium
If the Emperor is reduced to 0 wounds, place the model on its side. This represents the critically wounded Emperor and counts as a Vital Objective for both sides. In addition, Imperial forces must make a Leadership test on -2 or fall back. This applies even to Fearless models, but does not affect the Emperor's retinue.
He also has these additional psychic powers:
Master of Machines
Use at the start of the Emperor's turn. Upon passing a psychic test, you may repair one Weapon Destroyed, Immobilized, Wrecked, Crew Shaken, or Crew Stunned result on any vehicle within 12" of the Emperor.
The Emperor Protects.
Use at the start of the Emperor's turn, if successful, all friendly units on the board gain a 6+ Invulnerable Save.
Soul Destroyer
Use in the beginning of the Emperor's turn. If successful, a model that the Emperor can see must take a hit from a Destroyer weapon. It may only be used once per game, and if it is used, the Emperor may not use any other psychic powers that turn.
Options: The Emperor may take a retinue of 10 Custodes, using this profile:
Points WS BS S T W I A Ld Sv
30 5 5 4 4 2 5 2 10 2+/5++
Wargear:
Artificer Armor
Frag and Krak Grenades
Guardian Spear.
The guardian spear is a weapon unique to the Adeptus Custodes. It is a power weapon that confers an additional attack in close combat. Furthermore, it causes an additional wound any time it deals an unsaved wound. It may also be fired in the shooting phase with the following profile:
Range: 18" S4 AP5 Assault 3
Special Rules:
Fearless
Furious Charge
The Emperor gives the side controlling him the following strategic assets:
Strategic Redeployment
Orbital Bombardment
Scheduled Bombardment
He also gives the side controlling him this unique Strategic Asset
In his name!
Any allied Imperial unit in 24" to the emperor and having True Line Of Sight to him may assault using Furious Charge and Feel no Pain once per turn.
Imperial units are: every unit from these codices: Space Marines, Blood Angels, Dark Angels, Black Templars, Space Wolves, Imperial Guard.