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Title: PH Thousand Sons 2k pts


The Sigillite - October 5, 2009 12:26 AM (GMT)
Alright heres me list.

HQ:
Tigarius
Lysander

Troops

10 Tac Marines
-Melta and Multimelta
-Powerfist


10 Tac Marines
-Melta and Multimelta
-Powerfist
-Rhino


10 Tac Marines
-Melta and Multimelta
-Powerfist
-Rhino


10 Tac Marines
-Melta and Multimelta
-Powerfist
-Rhino

10 Stergaurd
-One Heavy flamer
-Drop Pod

Ironclad Dreadnaught
-2 Heavy Flamers
-Drop Pod

Ironclad Dreadnaught
-2 Heavy Flamers
-Drop Pod

Alright so basic layout is simple. ONe Tac Squad stays behind to gaurd the Objective while the rhinos rush forwards. ONe rhino will lag a bit as a rapid response vehicle shoul,d the hom objective become threatened.The two dreads deepstrike behind enemy lines and light em up. Then next turn Lysander and the Sternguard deepstrike and open fire on any juicy targets while amny surviving Dreads assault/torch the nearest thing.

I realise that the amount of fire based weaponsry doesnt fit the 1K sons but Im going to try and model them as having psychic flames or something like that. THe powerfists will fit in... When I was looking through the SPace wolves book I noticed that Logan Grimnar can double wield a large axe as a powerfist. Ill aply the same concept here on my sergeants as they will be modeled with large two handed staffs.

Ideas?

Inquisitor Malaclypse - October 11, 2009 09:52 PM (GMT)
fair list, but i would make some changes.

Lysander is awesome. Tigurius plain sucks. he's not worth taking for his ability to speed up Reserves for one, and he only has two wounds with no invulnerable save. for his points costs you could get a termie Libby + storm shield, and make an optional upgrade to Epistolary and still have points left over.

i played against a marine player yesterday who's Tigurius fried himself against Eldrad's Runes of Witnessing (psychic tests on 3D6, all dice are used in result, if 12+ is rolled Perils of the Warp test is made).

with all the melta/flamers running around i would replace either one of your HQ choices with Vulkan He'Stan, and his ability to master craft melta/flamer weaponry could be considered a magical ability. heck, you could call him Bro. Sorcerer/Capt." _____" and go with counts as.

also, i'd recommend all your tact squads have melta gun, combi-flamer, PF, and 2 of the four should have missile launchers for the sake of range, at least the 'sit at home' squad should so you can assist in fire support at long range. this is an easy fix as missile launchers and melta guns cost the same amount of points ;).

i'd also go with two heavy flamers in the Sternguard squad. the Sgt. should have combi-melta here as well, and a power weapon or lightning claw. this will be very useful against most units in the game. throw in Lysanders' bolter drill and his ridiculous close combat capabilities and you have unit that can take on wide range of opponents.

whatever you decide with your squads be sure to take Tigurius out of this list. Lysander + Vulkan is good, Lysander + termie Libby is good, and Vulkan + termie Libby is good. if you use Vulkan use his chapter tactics; sure your army won't be stubborn, but your Sternguard will benefit from his Bolter Drill.

good hunting.




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