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The Great Crusade > Horus Heresy CCG > DECK: Invasion of the Cultists!


Title: DECK: Invasion of the Cultists!
Description: Traitor deck, using rapid Infiltration


ShroudFilm - March 11, 2008 01:17 PM (GMT)
Sectors: Terra (Hall of the Gods, Eternity Gate, Spaceport)

Battle Flies x 2
Fallen Leader x 3
Hengist x 4
Koriel Zeth x 2
Lucius x 2
Ti'lath x 2
A Prophecy Revealed x 3

Barge of the Damned x 3
Destiny's Hand x 3

Abisha x 4
Deriuz x 3
Elitel x 3
Fire Cultists of Tharn x 4
Horsa x 3
Ivlen x 3
Kenrich x 3
Kyriss the Perverse x 3
Lutgardis x 3
Madail x 3
Nogahiel x 2
Qindi x 3
Seducers x 3
Tancred x 3
Ula, the Doom of Heroes x 3


This deck represents the first wave of the Siege of Terra, although it can work equally well in any other sector set. You rely on getting a few cultist units into position in your deployments, then using all the hand increase effects and Infiltration abilities to deploy HUGE numbers of cultists and daemons once the battles begin each turn. Hengist is the lynchpin for bringing more cultists, but there are numerous ways to possess your cultists with daemons and also recycle cards using the Unstable trait. Don't be afraid to kill your own troops - they will come back pretty fast, and sacrificing a lowly cultist unit is a great way to power up Nogahiel's or Abisha's abilities... and of course Fire Cultists of Tharn wreck your opponent's charges every time you destroy your own units. Kenrich will help you keep an eye on what is coming next in terms of rolls from your deck, and Ti'lath allows you to roll from your opponent's deck instead.




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