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Title: Codex Hands of The Emperor
Description: Custodians


Weiss - April 11, 2008 07:19 AM (GMT)
This is a long-term project that won't be finished for a while, but I hope to make regular progress on.

Codex Hands of the Emperor: Legio Custodes

Custodes Special Rules

Iron Will: Any unit with this rule may choose whether to pass or fail any morale/leadership test even if failure is normally automatic. Independant Characters with this rule confer it upon any unit they join.

Deep Strike: Custodians with this rule (except assault squads) may Deep Strike even if the mission rules do not allow it.

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Legio Custodes Armoury

Custodian Armour: The Legio Custodes are equipped as befits the Emperor's personal army use the finest Heavy Battle Power with in-built communications and protection fields. Grants the model a 3+ Armour Save and a 5+ Invulnerable Save.

Guardian Spear: The Guardian Spear is a power weapon that adds +1 Strength to the wielder (bonus included in profile) and features a Bolter attachment, which may be fired as normal in the shooting phase (subject to the Gyro-Stabilisers rule). Two-Handed Weapon.

Combi-Spears: Guardian Spears may be fitted with special weapons, in which case the weapon replaces the boltgun attachment. The following special weapons may be chosen: Meltagun, Plasma Gun or Flamer.

Gladius: A short sword conceived in the same way as the Guardian Spear, made for use with a Scutum. The Gladius is a power weapon which features an integrated bolt pistol. This may be fired in the Shooting Phase as normal, and counts as an extra close combat weapon in the Assault Phase.

Scutum: The Scutum is a rectangular shield incorporating a field generator capable of deflecting strikes from weapons that would easily cut through any armour. They improve the wielder's invulnerable save by 1 in close combat.

Falchion: A two-handed sword of monstrous proportions. Used by the Shield Champions, selected warriors from their companies chosen for their supreme swordsmanship. A Falchion is a power weapon that adds +2 Strength and +1 Initiative.

Gyro-Stabilisers: All Custodian weapons are equipped with Gyro-Stabilisers. This has a different effect depending on the type of weapon:

Heavy: May be fired as normal while stationary. If moved in the movement phase, the weapon type becomes Assault and the Range of the weapon is halved. This effect does not apply to Sniper Rifles.

Rapid-Fire: For the purposes of shooting, the wielder counts as stationary when employing a rapid-fire weapon, whether they moved or not (so may always fire one shot up to maximum range). They may still charge in the assault phase.

Cameleoline Cloaking: A complicated field projector is installed into the wearer's armour. Increases the unit's Cover Save by +1 (and provides a 6+ Cover Save in the open). Any unit wishing to target this unit must use the Night Fighting rules to check if they can see the target. If the squad with this rule fires any heavy weapon other than sniper rifles, the squad loses this effect during the next opponent's shooting phase.

Jetbike: A jetbike changes the unit type of the model to Jetbike and adds +1 Toughness to the user.

Chariot: A Chariot adds +1 Toughness to the riders and changes the unit type to Jetbikes.

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Legio Custodes Vehicle Upgrades

Anti-Grav Plate: The vehicle has been fitted with a power anti-gravity field generator and thrusters. This upgrade changes the unit type of the vehicle to Skimmer.

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HQ

Constantin Valdor, Chief Custodian to the Emperor 250pts

Valdor WS6 BS6 S4 T4 W4 I5 A5 Ld10 Sv2+/4+

Unit Type: Infantry

Number/Squad: 1

Wargear: Lorica, Longinium, Frag Grenades, Meltabombs, Teleport Homer.

Special Rules: Independant Character, Iron Will, Rites of Battle, Gyro-Stabilisers, Deep Strike, Master Tactician.

Lorica: This suit is the greatest example of Custodian Armour created personally by the Fabricator General of Mars for the Chief Custodian. It grants a 2+ Armour Save and a 4+ Invulnerable Save.

Longinium: A modified Guardian Spear, crafted by Valdor himself. It is a power weapon, gives +2 Strength and features an in-built Bolter of superior performance (counts as a S4 AP4 Assault3 weapon with a 24" range).

Master Tactician: The Chief Custodian is known for his martial expertise, careful planning and ability to assess any situation at a glance. One deep striking squad in the army may be set to land next to a specific target on a chosen turn. Select either a terrain feature or any squad/independant character (including enemy ones) on the board at the beginning of the game. Write these details down on a piece of paper, along with which turn they will appear (they may not appear on Turn 1). When the chosen turn arrives, the unit MUST Deep Strike within 6" of the chosen terrain feature/model/squad and will not scatter.

May take an Ares Guard squad as a retinue. If so, he may not leave the unit unless it is destroyed, at which point he reverts to being an Independant Character.


Custodian Shield Captain 100pts

Shield Captain WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv3+/4+

Unit Type: Infantry

Number/Squad: 1

Wargear: Custodian Armour, Guardian Spear, Frag Grenades, Krak Grenades, Iron Halo.

Special Rules: Independant Character, Iron Will, Rites of Battle, Gyro-Stabilisers, Deep Strike.

Options:
May replace Guardian Spear with one of the following: Gladius and Scutum +10pts, Power Talon and Bolt Pistol +15pts.

May take one of the following: Combi-Weapon +10pts, Twin-Linked Bolter +5pts.

May instead replace all armament with a Pair of Lightning Claws for +15pts.

May take any of the following: Meltabombs +5pts, Teleport Homer +5pts.

May instead replace ALL Wargear with Terminator Armour, Power Weapon and Twin-Linked Bolter +10pts.

In terminator armour he may:
Replace power weapon with a Guardian Spear +10pts, Power Talon +20pts, Lightning Claw +15pts, Thunder Hammer +25pts.
or
Replace power weapon and twin-linked bolter with a Gladius and Scutum +10pts,
Thunder Hammer and Scutum +30pts, Pair of Lightning Claws +15pts.

Replace twin-linked bolter with a combi-weapon for 5pts.

May take an Ares Guard or Custodian Terminator Squad (chosen from the Elites section) as a retinue (He must select a retinue of the same armour type as he). If so, they count as a single HQ choice and he may not leave the unit unless it is destroyed, at which point he reverts to being an Independant Character.


Ares Guard 260pts.
Ares Guard: WS5 BS4 S4(5) T4 W2 I5 A2 Ld9 Sv3+/5+
Ares Centurion:WS5 BS4 S4(5) T4 W2 I5 A3 Ld9 Sv3+/5+

Unit Type: Infantry

Number/Squad: One Centurion and 4 Ares Guard.

Wargear: Custodian Armour, Guardian Spear, Frag Grenades, Krak Grenades.

Special Rules: Iron Will, Deep Strike, Gyro-Stabilisers, Glory in Death.

Options: Up to 5 additional Ares Guard may be purchased for the squad at 50pts each.

The Centurion may replace his Guardian Spear with one of the following: Power Talon and Bolter +15pts, Gladius and Scutum +10pts.

He may take one of the following: Combi-Weapon: +10pts, Twin-Linked Bolter +5pts. Note: he may still only fire one weapon during the shooting phase.

He may instead replace all armament with a pair of Lightning Claws for +15pts.

Two Ares Guard may replace their Guardian Spears with a Combi-Spear for +10pts.

Any model may take meltabombs for +5pts each.

Specialists:
One Ares Guard may be upgraded to an Aquilifer, equipped with a Shield Company Standard for +25pts. If The Emperor or Constantin Valdor are leading the squad, this may be upgraded to the Legio Banner for +25pts.

One Ares Guard may be upgraded to an Apothecary, equipped with a Narthecium for +15pts.

One Ares Guard may be upgraded to a Shield Champion, equipped with a Falchion for +30pts.

Glory in Death: Each Custodian will gladly lay down their lives for their master. The Independant Character leading the squad counts as a squad sergeant upgrade in close-combat (so cannot be targetted individually).

Transport: The squad may purchase a Custodes Rhino, Custodes Land Raider or a Drop Pod as a dedicated transport vehicle.


Elites

Companions 260pts.
Companion: WS5 BS4 S4(5) T4 W2 I5 A2 Ld9 Sv3+/5+
Companion Centurion:WS5 BS4 S4(5) T4 W2 I5 A3 Ld9 Sv3+/5+

Unit Type: Infantry

Number/Squad: One Centurion and 4 Companions.

Wargear: Custodian Armour, Guardian Spear, Frag Grenades, Krak Grenades.

Special Rules: Iron Will, Deep Strike, Gyro-Stabilisers, Glory in Death.

Options: Up to 5 additional Companions may be purchased for the squad at 50pts each.

The Centurion may replace his Guardian Spear with one of the following: Power Talon and Bolter +15pts, Gladius and Scutum +10pts.

He may take one of the following: Combi-Weapon: +10pts, Twin-Linked Bolter +5pts. Note: he may still only fire one weapon during the shooting phase.

He may instead replace all armament with a pair of Lightning Claws for +15pts.

Two Companions may replace their Guardian Spears with a Combi-Spear for +10pts.

Any model may take meltabombs for +5pts each.

Glory in Death: Each Custodian will gladly lay down their lives for their master. Any Custodian Independant Character that has joined the squad counts as a squad sergeant upgrade in close-combat (so cannot be targetted individually).

Transport: The squad may purchase a Custodes Rhino, Custodes Land Raider or a Drop Pod as a dedicated transport vehicle.


Custodian Terminator Squad 285pts
Custodian Terminator WS5 BS4 S4 T4 W2 I4 A2 Ld9 Sv2+/5+
Terminator Princip WS5 BS4 S4 T4 W2 I4 A3 Ld9 Sv2+/5+

Unit Type: Infantry

Number/Squad: One Terminator Princip and 4 Custodian Terminators

Wargear: Terminator Armour, Twin-Linked Bolter and Power Weapon.

Special Rules: Deep Strike, Gyro-Sabilisers, Iron Will, Tank Hunters.

Options:
May add up to five more Custodian Terminators for 55pts per model.

Any model may replace their power weapon with one of the following: Power Talon +10pts, Lightning Claw +10pts, Chain Talon +15pts.

Any model may replace their twin-linked bolter for a combi-weapon for +5pts.

Any model may replace their power weapon and twin-linked bolter with a Pair of Lightning Claws for +15pts.

One model may replace their twin-linked bolter with one of the following: Reaper Autocannon +15pts, Assault Cannon +40pts, Heavy Flamer +10pts.
OR
May add a Cyclone Missile Launcher to current armament for +25pts.

If the squad is at full strength, then a second model may take a heavy weapon.

Transport: The squad may purchase a Custodes Land Raider or a Drop Pod as a dedicated transport vehicle.


Custodian Terminator Assault Squad 285pts

Custodian Terminator WS5 BS4 S4 T4 W2 I4 A2 Ld9 Sv2+/5+
Terminator Princip WS5 BS4 S4 T4 W2 I4 A3 Ld9 Sv2+/5+

Unit Type: Infantry

Number/Squad: One Terminator Princip and 4 Custodian Terminators

Wargear: Terminator Armour, Flamer Combi-Spear.

Special Rules: Deep Strike, Gyro-Sabilisers, Iron Will, Furious Charge Note: is cumulative with Guardian Spear effect.

Options:
May add up to five more Custodian Terminators for 55pts per model.

Any model may replace their combi-spear with a Gladius and Scutum or a Pair of Lightning Claws for free.

Up to two models may replace their Flamer Spear with a Plasma or Melta Combi-Spear for +10pts.

Transport: The squad may purchase a Custodes Land Raider or a Drop Pod as a dedicated transport vehicle.


Custodian Foot Knights

Foot Knight WS5 BS4 S4 T4 W2 I4 A2 Ld9 Sv3+/5+
Princip WS5 BS4 S4 T4 W2 I4 A3 Ld9 Sv3+/5+

Unit Type: Infantry

Number/Squad: One Princip and 4 Foot Knights

Wargear: Custodian Armour, Gladius, Scutum, Frag and Krak Grenades

Special Rules: Deep Strike, Iron Will, Furious Charge

Options:
Up to 10 additional Foot Knights may be purchased for the squad at 50pts per model.

The Princip may replace his Gladius with one of the following: Thunder Hammer +25pts, Power Fist +15pts, Lightning Claw +10pts.

He may instead replace both his Gladius and Scutum with a Pair of Lightning Claws +15pts.

He may instead replace the bolt pistol attachment on his Gladius with a Plasma Pistol attachment +10pts

He may take one of the following: Combi-Weapon +10pts, Twin-Linked Bolter +5pts.

He may take any of the following: Meltabombs +5pts, Teleport Homer +5pts.

Up to two models may replace their bolt pistol attachments with Plasma Pistol attchments +10pts per model.

Transport: The squad may purchase a Custodes Rhino, Custodes Land Raider or a Drop Pod as a dedicated transport vehicle.


Custodian Dreadnought 120pts

Custodian Dreadnought WS5 BS4 S6(10) FA12 SA12 RA10 I4 A3

Unit Type: Vehicle (Walker)

Wargear: Dreadnought Close Combat Weapon incorporating a twin-linked bolter, Twin-Linked Heavy Bolter, Smoke Launchers, Searchlight.

Options:
May replace the Twin-Linked Heavy Bolters with one of the following: Twin-Linked Autocannons, Plasma Cannon or Multi-Melta +5pts, Twin-Linked Lascannons +20pts, an extra DCCW incorporating a Twin-Linked Bolter for +10pts (adds an extra attack to profile).

One DCCW may be replaced with a missile Launcher +10pts. If this leaves the Dreadnought with no close-combat arms, then it's Attacks Characteristic is reduced to 2.

May upgrade one Twin-Linked Bolter to a Heavy Flamer +5pts

May have Extra Armour +15pts


Troops

Custodian Tactical Squad 160pts

Custodian WS4 BS4 S4 T4 W2 I4 A1 Ld8 Sv3+/5+
Princip WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv3+/5+

Unit Type: Infantry

Number/Squad: 1 Princip and 4 Custodians

Wargear: Custodian Armour, Bolter, Bolt Pistol, Frag Grenades, Krak Grenades.

Special Rules: Gyro-Stabilisers

Options:
Up to five Custodians may be added to the squad at 30pts per model.

The Princip may replace his bolter with one of the following: Guardian Spear +10pts, Power Talon +15pts, Pair of Lightning Claws +20pts.

He may take one of the following: Combi-Weapon +10pts, Twin-Linked Bolter +5pts

He may take any of the following: Meltabombs +5pts, Teleport Homer +5pts.

One model may replace their bolter with one of the following: Flamer +5pts, Plasma Gun +15pts, Meltagun +10pts.

If the squad is at full strength, one model may replace their bolter with one of the following: Flamer +5pts, Plasma Gun +15pts, Meltagun +10pts, Heavy Bolter or Autocannon +20pts, Missile Launcher or Multi-Melta +25pts, Lascannon or Plasma Cannon +35pts.

Transport: The squad may purchase a Custodes Rhino or a Drop Pod as a dedicated transport vehicle.


Custodian Recon Squad 225pts

Custodian WS4 BS4 S4 T4 W2 I4 A1 Ld8 Sv3+/5+
Princip WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv3+/5+

Unit Type: Infantry

Number/Squad: 1 Princip and 4 Custodians

Wargear: Custodian Armour, Sniper Rifle, Bolt Pistol, Frag Grenades, Krak Grenades.

Special Rules: Gyro-Stabilisers, Cameleoline Cloaking, Scout, Infiltrate, Move Through Cover.

Options:

The Princip may replace his sniper rifle with one of the following: Guardian Spear for free, Power Talon +15pts.

He may take one of the following: Combi-Weapon +10pts, Twin-Linked Bolter +5pts.

He may take any of the following: Meltabombs +5pts, Teleport Homer +5pts.

One Custodian may replace his sniper rifle with one of the following: Heavy Bolter +10pts, Missile Launcher +20pts, Autocannon +10pts.

Transport: The squad may purchase a Custodes Rhino or a Drop Pod as a dedicated transport vehicle.


Fast Attack

Custodian Cavalry Squadron 190pts

Custodian Jetbiker WS4 BS4 S4 T4(5) W2 I4 A1 Ld8 Sv3+/5+
Cavalry Princip WS4 BS4 S4 T4(5) W2 I4 A2 Ld9 Sv3+/5+

Unit Type: Jetbike

Number/Squad: 1 Cavalry Princip and 2 Custodian Jetbikers

Wargear: Custodian Armour, Guardian Spear, Frag Grenades, Krak Grenades. The Jetbikes are armed with Twin-Linked Bolters.

Special Rules: Gyro-Stabilisers, Deep Strike.

Options:
Up to two Custodian Jetbikes may be added to the squad for 60pts per model.

The Princip may replace his Guardian Spear with a Power Talon +15pts.

The Princip's Jetbike may be upgraded to include an underslung Plasma Cannon for 35pts. Note: The Gets Hot rule applies to this weapon as cooling systems would be too heavy.

He may take Meltabombs for +5pts.

2 Custodian Jetbikers may take one of the following: Flamer +10pts, Meltagun +15pts, Plasma Gun +20pts.

The Squad may include one Custodian Chariot for +70pts. The chariot may take any options available to it in it's entry.


Custodian Chariot Squadron 140pts

Custodian Chariot WS4 BS4 S4 T4(5) W2 I4 A2 Ld9 Sv3+/5+

Unit Type: Jetbikes

Number/Squad: 2 Custodian Chariots

Wargear: Custodian Armour, Guardian Spear, Frag Grenades, Krak Grenades. The Chariot is armed with Twin-Linked Bolters.

Special Rules: Gyro-Stabilisers, Deep Strike.

Options:
Another Chariot may be added to the Squadron for 70pts.

The chariot may replace it's Guardian Spear with one of the following: Gladius and Scutum +10pts, Heavy Bolter +5pts, Multi-Melta +15pts, Autocannon +10pts.


Assault Squad 195pts

Custodian WS4 BS4 S4 T4 W2 I4 A1 Ld8 Sv3+/5+
Princip WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv3+/5+

Unit Type: Jump Infantry

Number/Squad: 1 Princip and 4 Custodians

Wargear: Custodian Armour, Close Combat Weapon, Bolt Pistol, Jump Pack, Frag Grenades, Krak Grenades.

Special Rules: Gyro-Stabilisers, Deep Strike.

Options:
Up to 5 extra Custodians may be purchased for the squad at 37pts per model.

The Princip may replace his Close Combat Weapon and Bolt Pistol with a Power Talon and Bolt Pistol +15pts, Pair of Lightning Claws +20pts, Gladius and Scutum +15pts.

He may take Meltabombs for +5pts.

Up to two models may replace their Bolt Pistols with one of the following: Plasma Pistol +10pts, Flamer +5pts.


Heavy Support

Custodian Annihilation Squad 160pts+weapons

Custodian WS4 BS4 S4 T4 W2 I4 A1 Ld8 Sv3+/5+
Princip WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv3+/5+

Unit Type: Infantry

Number/Squad: 1 Princip and 4 Custodians

Wargear: Custodian Armour, Bolter, Bolt Pistol, Frag Grenades, Krak Grenades.

Special Rules: Gyro-Stabilisers.

Options:
The Princip may replace his bolter with one of the following: Guardian Spear +10pts, Combi-Weapon +10pts, Twin-Linked Bolter +5pts.

He may take any of the following: Meltabombs +5pts, Teleport Homer +5pts, Signum +5pts, Auspex +5pts.

The four custodian MUST replace their bolters with one of the following: Heavy Bolter +15pts, Missile Launcher or Autocannon +25pts, Lascannon or Plasma Cannon +35pts.

One custodian may instead replace his bolter for an experimental Assault Cannon +40pts.

Transport: The squad may purchase a Custodes Rhino or a Drop Pod as a dedicated transport vehicle.

Custodes Predator

Custodes Land Raider

Custodes Land Raider FA14 SA14 RA14 BS4

Unit Type: Vehicle

Number/Squad: 1 Custodes Land Raider

Transport: May carry up to ten models. Models in Terminator Armour count as two models

Wargear: Hull-mounted Twin-Linked Heavy Bolters, two twin-linked lascannons, smoke launchers, searchlight.

Special Rules: Repair.

Options:
May take a pintle-mounted twin-linked bolter for 10pts, combi-weapon for 15pts or a havoc launcher for 20pts.

May take any of the following: extra armour +15pts, dozer blade +5pts.

Dedicated Transport Vehicles

Custodes Rhino 35pts

Custodes Rhino FA11 SA11 RA10 BS4

Unit Type: Vehicle

Number/Squad: 1 Custodes Rhino

Transport: May carry up to ten models in custodian armour. May not carry Terminators.

Wargear: Twin-linked bolter, smoke launchers, searchlight.

Special Rules: Repair.

Options:
May add a havoc launcher to current armament for +15pts.

May take any of the following: extra armour +15pts, dozer blade +5pts, anti-grav plate +40pts.


Custodes Drop Pod 50pts

Custodes Drop Pod FA12 SA12 RA12 BS2

Unit Type: Vehicle (Immobilised)

Number/Squad: 1 Custodes Drop Pod

Transport: May carry up to ten models in custodian armour. Terminators count as two models for transport purposes.

Wargear: Twin-linked bolter.

Special Rules: Inertial Guidance System.

Options:
May replace Twin-linked bolter with Havoc Launcher for +10pts.


There are still some gaps to fill in. Any comments/suggestions? Is there anything you would really like to see in there/have made rules for yourself?

Torg - April 11, 2008 10:29 AM (GMT)
Looks good Weiss,I still don't have any core rules for my Emporer yet,
way to go! :D

Fulgrim - April 11, 2008 11:02 AM (GMT)
QUOTE

Custodian Librarian? Chaplain?


The Emperor said no librarians so id say Chaplian. he'd look a bit hypocritical if he had a psyker in his ranks after the Council of Nikea.

QUOTE
Elites
Terminator Squads (tactical and assault)
Custodes Dreadnoughts


Maybe add Custodian Knight squads, the ones with Spear and Storm Shield, there veterans essencially.

QUOTE
Troops
Guard Squads


What about Custodian Tactical squad with bolters?

And finally, if your including the Emperor surely you should include Malcador the Sigillite and Constantin Valdor?

EDIT: Also are you planning to make rules for the Sisters of Silence? If you want any help writing the rules for these guys just PM me.

Weiss - April 11, 2008 11:56 AM (GMT)
Cool, thanks for the input dude. PM coming your way in a bit :D

Sorry, I can't believe I forgot about Valdor... :rolleyes:

I may include the Sigillite, eventually, though I'm not sure he was used much in a military capacity...

Concerning the Chaplain/Librarian thing, I'm not sure the Custodes would require chaplains to monitor the custodians' use of psychic power. Though their use in rousing the troops may be a reason to keep them in.

Iacton - April 11, 2008 12:11 PM (GMT)
Not too much into the gaming aspect Weiss, but here are my thoughts on this and the custodes mentioned in the other thread.

Instead of the storm shields suggested, and going by the majority of the artwork (I realise there are shield bearers in Sam Wood's panoramic pic) would it not be appropriate that the guardian spear is regarded as a 2 handed weapon and perhaps then the armour should have some type of power field instead against ballistics? I just imagine them swinging the spear about and firing up close and personal.

They just evoke the thought that they are essentially close combat shock troops to me, using short(ish) range weapons using flame or melta weapons perhaps as support. The essential difference might be master crafted EVERYTHING?

Also I don't suppose that the Emperor's personal troops need much in the way of spiritual guidance :D

I'm sure that most of what I'm saying is inaccurate for the gaming side (I haven't played since about '96) but hopefully it's food for thought.

Weiss - April 11, 2008 12:25 PM (GMT)
Well, we could give them an invulnerable save as standard, but that would involve another price hike... Hmm, maybe if they all have a 5+ invulnerable, then the Command and Knight Squads get a combat-shield style bump on their invulnerable in close combat (so a 5+ against shooting and 4+ in combat)...

It's certainly food for thought, no worries there dude, any comments are more than welcome!

Thanks for the feedback! Was starting to think that me and Fulgrim were alone on this... :D

Iacton - April 11, 2008 12:53 PM (GMT)
If you don't have anything good to say..... ;)

Weiss - April 11, 2008 01:02 PM (GMT)
:lol: Right, incorporated some of the views expressed and changed the entry for the bodyguard. Will add specialist entries when I find time this afternoon.

Iacton - April 11, 2008 01:25 PM (GMT)
Ah, just confirmed something else that was niggling at me "Shield" Captain is mentioned once or twice in the Visions books. Now this could be taken up one of two ways perhaps.
1) A company of Custodians is called a Shield or something along those lines.
Or
2) A Shield Captain is some sort of Champion amongst champions maybe - fulfilling the pesky Chaplain bit.

Weiss - April 11, 2008 02:51 PM (GMT)
Hmm, I'd lean towards option A personally. Ammending...

Fulgrim - April 11, 2008 04:53 PM (GMT)
QUOTE
EDIT: Also are you planning to make rules for the Sisters of Silence?


QUOTE
Scutum: The Scutum is a rectangular shield incorporating a field generator capable of deflecting strikes from weapons that would easily cut through any armour. They improve the wielder's invulnerable save by 1 in close combat.


Personally I dont like the image of them all carrying square shields. When i had a go at this before my PC crashed I did this :

Blessed – The Emperor blesses every custodian. As such each custodian has an invunerable save of 5+ unless stated otherwise.

BigWill - April 12, 2008 07:39 AM (GMT)
I'd make Valdor or Priceps with 3 wounds

Weiss - April 14, 2008 07:59 AM (GMT)
They won't all be carrying shields. That was just an idea for the command squad. Done some work on this over the weekend and will post up what I have as and when work permits me to.

Valdor will have four wounds. That command squad was originally made in a BOLS style way (to be added to your army).

Fulgrim: I intend to, though you are welcome to develop them yourself if you like (they wouldn't get sorted until I've finished with the Custodes anyway).

[EDIT]: Right, added the Tactical Squad and Shield Captain for your perusal. Also modified the Command Squad entry. Next stop: Terminators! :D

Fulgrim - April 14, 2008 01:15 PM (GMT)
I thought the Ares Guard were in Terminator armour. I think they should be to show the characters status and also if the Emperor is leading the unit then his guard would have the best weapons and armour possible.

Weiss - April 14, 2008 01:28 PM (GMT)
The Ares Guard are the guys next to Valdor. They have the standard armour and guardian spears. Maybe the termi command squad entry can do that.

I think termi armour is more of a specialist armour in the way it restricts dexterity, speed, etc...

Fulgrim - April 14, 2008 01:32 PM (GMT)
On a second look you are correct. I stand illuminated. ;)

Weiss - April 14, 2008 01:52 PM (GMT)
Termi squad added, assault termis hopefully later today :D

Fulgrim - April 14, 2008 02:03 PM (GMT)
Nice but i have two minor issues:

1- 3 Terminators is a bit out of the norm maybe just add in one more?
2- what about the flamer-lance that i've seen in the artbooks, surely they must get a heavy flamer?

Weiss - April 14, 2008 02:09 PM (GMT)
Thanks for catching the booboos man. I was thinking of a command squad when I wrote down the squad numbers. Heavy Flamer added.

[EDIT]: And Assault termis added (you've got you flame-spears... :D :P)

Iacton - April 14, 2008 02:41 PM (GMT)
A thought to make those Terminator fire dragon style weapons a bit more than "just" a heavy flamer might they be counted as a multi-melta?
They are after all rare in those times. I happen to have a squad of them in my pile at home by the way, maybe one day I'll finish one :unsure:

Weiss - April 15, 2008 07:32 AM (GMT)
The problem with that is that they would then become a tank-hunting unit, which, I'd assume isn't what they're supposed to be...

Oh, and Iacton, is that a converted squad, or did you get them from somewhere? :ph43r:

Come to think of it though, I could make them Heavy Flamers, though I feel that would be pointless, you're already laying a minimum of five flamer templates, charging in at S6, I5 with 16 attacks...

[EDIT 16/04/08]: Added the Recon Squad entry. Let me know what you think guys!

Fulgrim - April 17, 2008 11:56 AM (GMT)
I like them i cant see any problems with either the Recon Squad or the Foot Knights. Keep it up!

Iacton - April 17, 2008 12:09 PM (GMT)
QUOTE (Weiss @ Apr 15 2008, 07:32 AM)
The problem with that is that they would then become a tank-hunting unit, which, I'd assume isn't what they're supposed to be...

Oh, and Iacton, is that a converted squad, or did you get them from somewhere? :ph43r:

Like I said before. I don't play but I thought it would make for fun hunting dreads and renegade terminators, as well as tearing the occasional tank a new door :D

They are real and they come from deepest Russia :ph43r: . I'll photo one, but Itsme has already done one in the Custodes Index ;)

Weiss - April 17, 2008 12:28 PM (GMT)
Cheers Fulgrim.

QUOTE
Like I said before. I don't play but I thought it would make for fun hunting dreads and renegade terminators, as well as tearing the occasional tank a new door 


No worries man. You can do that with half the army as it is anyway, so it's all joy! :D

QUOTE
They are real and they come from deepest Russia  . I'll photo one, but Itsme has already done one in the Custodes Index


Ah yes, now I see it, shame the website is gone... My cookies went loopy on me around that time and told me I'd read all the new topic's on here when I hadn't (damn workplace administrators! :angry: ).

[EDIT]: Added Constantin Valdor. Too hard or just right? Not too sure about Pts cost at the moment.

Fulgrim - April 17, 2008 07:57 PM (GMT)
I like him but i'd lower his attacks to 4 otherwise it seems a bit too over-powered. As for the points cost i worked it out at about 210pts which seems about right.

Weiss - April 18, 2008 07:27 AM (GMT)
A space marine commander with a close combat weapon, terminator honours and a bolt pistol has 5 attacks, and Valdor doesn't get an extra CC Weapon... I've added 40pts to his cost though. Also reduced the strength on his guardian spear at range.

[EDIT]: Added the Annihilation Squad. That post is getting damn long...

Fulgrim - April 18, 2008 04:44 PM (GMT)
Good, but maybe add the option of 5 more custodians armed with bolters.

Weiss - April 29, 2008 04:02 PM (GMT)
Right, just added the Rhino and Drop Pod. Also added the start for the (braces himself) Emperor. Still got to add any psychic powers he is gonna have, but as a basis, what do people think? (nothing for him is yet set in stone, or for the rest of the Codex for that matter...).

Just added the "Companion" entry in the Elites section. They're supposed to represent, along with the Ares Guard, the 300 custodians who are allowed into the Emperor's presence and personally guard him. Any thoughts?

TyraelVladinhurst - May 25, 2008 03:55 AM (GMT)
Nice list! :D the only problem i really have with it is they're custodian guards! personally i'd lower the invulnerable save to 6+ and increase their armor save to 2+, or leave the invulnerable save and just increase their point cost a little. Just my thoughts......




*prepares to get yelled at*

Weiss - May 27, 2008 10:17 AM (GMT)
Don't worry man, I'm looking for criticism, as long as it's backed up by reasoning and is constructive.

See, I thought that (about the 2+ save), but then they ended up as all being terminators...

On the other hand, a 6+ save just seems completely worthless to me...

I'm thinking to add 5pts to the basic troopers though... It does make sense in an "adding up the components" way. I think I was more focussed on giving the army list a viable troops choice, but then anyone playing this list would have a lot of conversion work to do anyway, so they may not want as many troops...

Hmm, expect a complete points revision in the next few days.

Cheers Vladinhurst!

Weiss - June 20, 2008 04:00 PM (GMT)
Added the Land Raider. Still thinking on a few more vehicle upgrades though, so this may change.




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