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Title: Inverse Sonic


Ivan the Terrible - January 19, 2006 08:54 PM (GMT)
I need some help on the inverse sonic, how to do it?


Related Thread...
- Inverse Sonic Reverse

zblader - January 20, 2006 10:58 AM (GMT)
hey, hello. well...you start doing charge, after a rotation, and when the back part of the pen is pointing to the tip of your thumb, try to nudge the pen with the index. clear your middle finger from the way because if you dont, the pen will hit it. Let the pen spin and catch...

i think my description sucks, but is the best i can do to describe inverse sonic.... I hope it helps. Later, and good luck learning the trick.

killsburydohboy - January 20, 2006 11:59 AM (GMT)
Watch some videos, and here's my description. Do a charge palm up, then try and move your middle finger back and the 1 and 3 forwards, try and get them to touch and then switch it to 12, that's kind of a bad explanation, but the trick is pretty easy to learn, just practice and fool around with it for a bit, but make sure you're palm up, its a lot easier to learn palm up.

sketching - January 20, 2006 06:03 PM (GMT)
My comment from a UPSB thread...

- Hold the pen between your Middle and Ring fingers.
- Bring down the Index finger and hold on right next to the Middle finger. You should now have the Index and Middle fingers on top, Ring finger on the bottom.

- Let go with the Middle finger and pull it back. You are still holding on with the Index and Ring fingers. The pen is on the inside of the Middle finger; the Index is pushing down, the Ring is pushing up.

- Rotate the pen clockwise and place it between the Index and Middle fingers. About half a Charge 13.

--
That's a slow, ugly looking Inverse Sonic. When you do it fast: push with the Index and let go with the Middle, you can get more of a smooth, circular motion.

uglymoose89 - January 20, 2006 08:48 PM (GMT)
isn't the inverse sonic rise what a lot of people do after a triple infinity?

sketching - January 20, 2006 10:14 PM (GMT)
QUOTE (uglymoose89 @ Jan 20 2006, 01:48 PM)
isn't the inverse sonic rise what a lot of people do after a triple infinity?

Yes, Inverse Sonic Rise > Inverse Sonic 12-T1 done at the fingertips.

TayYH89 - January 21, 2006 02:50 AM (GMT)
QUOTE (uglymoose89 @ Jan 20 2006, 08:48 PM)
isn't the inverse sonic rise what a lot of people do after a triple infinity?

That isn't really what InverseSonic Rise is all about.
It's way harder that that, if you try doing it with the middle of the pen, and not the tip.

tokuwee15 - January 21, 2006 06:17 AM (GMT)
ya inverse sonic 34-23 is so hard...cuz the ring finger wont move back as much as the middle finger moves in inverse sonic 23-12

Ivan the Terrible - January 21, 2006 02:12 PM (GMT)
Just to make sure im doing it right ill send a vid.

http://media.putfile.com/Inverse-sonic

Please tell me if its right.

killsburydohboy - January 21, 2006 03:13 PM (GMT)
That's right but you're doing a charge before it, it takes a little practice to be able to do without a charge before.

Eso - February 15, 2006 08:27 PM (GMT)
QUOTE (sketching @ Jan 20 2006, 06:03 PM)
- Bring down the Index finger and hold on right next to the Middle finger. You should now have the Index and Middle fingers on top, Ring finger on the bottom.

Your instructions are good! However, it's this part that I don't really get.

So, let me get this straight. Essentially, the inverse Sonic is just like the regular Sonic, but you're using finger 1 (index) to push down, rather than finger 2, am I correct?

Would it be correct if after the initial push, I use the last half of a Charge 12 to complete the spin? Cause I'm walking through the steps and it seems to me that in order to get it smoothly, you would need a Charge, otherwise the pen will fly out.

RAV3N - February 16, 2006 09:14 AM (GMT)
from what i can tell, when you do a normal sonic, you move your middle finger forward/towards you (when the palm is facing you) and the index finger+ring finger away from you. in an inverse, you move the middle finger away from you, and index and ring finger closer to you.

xz64 - March 23, 2006 02:06 AM (GMT)
Sonic that travels in front of your fingers.
See for yourself

Rennac - April 25, 2006 07:12 PM (GMT)
I dont know in what situation this tricked is used and i was wondering why it would be useful other than maybe looking cool if you could just do a regular sonice i mean i learned just for the hell of it but why, and when is it used

sketching - April 25, 2006 07:30 PM (GMT)
I like to switch things up sometimes and instead doing Sonic 23 > NeoSonic 12, I'll do a hybrid of Inverse Sonic 23 and NeoSonic 12. It end up being 1/2 Inverse Sonic > NeoSonic 13

A hybrid of palm-down Inverse Sonic 23 and Shadow Still 12 or Shadow 12-23 is also nice.

Ivan the Terrible - April 25, 2006 07:42 PM (GMT)
I use this trick quite much. It really is an inverse sonic. Usually i link it after a neobak, sonic and shadow. And usually i put a charge infront.

killsburydohboy - April 26, 2006 10:55 AM (GMT)
I think the inverse sonic is more fun, also it gives variety and you can use it for inverse i-sonic. But the question you're asking is kind of like why use pass rev 23-12, when you could you pass 23-12. It just changes things up and might look better in a combo.

Rennac - April 26, 2006 07:13 PM (GMT)
Lol thats a good point with the finger pass should have looked at it this way and your right now that i can do a shotty inverse sonice harmonic it is nice to change it up and it wasn't incrdibly hard to learn either :D

RippDrive - May 21, 2006 02:09 PM (GMT)
For a normal sonic you move your middle finger out of the way toward your palm. With an inverse you move it outward. Requires a bit more hand dexterity but it's pretty easy.

danebo47 - August 9, 2006 02:11 PM (GMT)
the videos ive seen people start them like a regular sonic and do an extra spin which makes it look stupid... how do you start it if you only want to do one spin?

yessir - August 9, 2006 05:19 PM (GMT)
it depends if i understand you correctly the extra spin you're talking about is the charge before executing the inverse sonic, but it all depends you can do it palms down or sideways B)

danebo47 - August 10, 2006 12:09 AM (GMT)
yeah in the videos ive seen people have done like 3/4 of a charge spin before doing the inverse sonic

can you do it like with the regular sonics with a half charge... then another half charge?

Mrvile - August 11, 2006 03:06 AM (GMT)
It's actually quite easy to do inverse sonic palm down without the initial charge, but doing it palm sideways or palm up is a bit harder. An initial charge would get the pen moving and make things alot easier.

kohai - August 11, 2006 03:32 AM (GMT)
QUOTE (Mrvile @ Aug 11 2006, 03:06 AM)
It's actually quite easy to do inverse sonic palm down without the initial charge, but doing it palm sideways or palm up is a bit harder. An initial charge would get the pen moving and make things alot easier.

if you wanna do it sideways you can start it with a sonic 34-23 --> inverse sonic 23-12

then, it would reduce the need for the 3/4 charge ^^

xz64 - August 11, 2006 03:58 AM (GMT)

The King - August 11, 2006 09:02 AM (GMT)
If you don't do the charge its going to look really budget like a pass except the pen doesn't turn it just moves...

WO0T 200th post! :banana:

Mrvile - August 11, 2006 06:08 PM (GMT)
QUOTE (david522 @ Aug 11 2006, 09:02 AM)
If you don't do the charge its going to look really budget like a pass except the pen doesn't turn it just moves...

WO0T 200th post! :banana:

Not necesarily...I can do it in all three directions without the charge and it looks just fine... :dunno:

Eriror - August 11, 2006 06:12 PM (GMT)
QUOTE (Mrvile @ Aug 11 2006, 08:08 PM)
QUOTE (david522 @ Aug 11 2006, 09:02 AM)
If you don't do the charge its going to look really budget like a pass except the pen doesn't turn it just moves...

WO0T 200th post! :banana:

Not necesarily...I can do it in all three directions without the charge and it looks just fine... :dunno:

Wait.. 3 directions?

Clockwise, Counterclockwise... And?

grsbmd - August 11, 2006 06:26 PM (GMT)
I think he means Palm Down, Palm Sideways, and Palm Up

Unless he knows about a fourth spatial dimension, although I suspect you could have more than three charge motions in four dimensions.

Mrvile - August 12, 2006 09:03 PM (GMT)
QUOTE (grsbmd @ Aug 11 2006, 06:26 PM)
I think he means Palm Down, Palm Sideways, and Palm Up

Unless he knows about a fourth spatial dimension, although I suspect you could have more than three charge motions in four dimensions.

Palm inside-out B)

Retro-spectre - August 18, 2006 07:21 PM (GMT)
Brief Description: Pen goes from 23 to 12, but the pen travels in FRONT of the middle finger instead of behind the middle finger (as occurs in the Sonic). Due to the difficulty of getting the pen to start spinning, this move is often done in a combo (sometimes following a Charge or another Sonic).

Difficulty and Learning Process: Hard concept to explain, difficult for fingers to maneuver in a new manner relative to the Sonic.

Crowd Effect: It has the same crowd effect as the Sonic because it looks extremely similar to one and only a fellow pen spinner would be able to distinguish the two.

Personal Comments: I think that this is an important variation of the Sonic that any pen spinner should add to their repertoire.

Common Variations:

List of different variations of the Inverse Sonic

*Inverse Sonic Reverse - A counter-clockwise version the Inverse Sonic
*Inverse Sonic 1.5 - A sonic that has an extra .5 rotations that spins on the palm of the hand.
*Double Inverse Sonic/Inverse Sonic 2.0 - Same as a Inverse Sonic 1.5 with another extra .5 rotation spinning on the hand.
*Inverse Sonic 2x - An Inverse Sonic that goes up two fingers instead of one.
*Inverse iSonic - The inverse variation of the iSonic where the pen hides in front of the fingers.

Non-Inverse Sonics that have Inverse Sonic in their name
*Inverse Twisted Sonic - I'm not actually sure what this is...

These tricks have reverse and finger variations as well.

Quick review on notation: Right Hand

T = Thumb, 1 = Index finger, 2 = Middle finger, 3 = Ring finger, 4 = Little finger

## = space between two fingers (eg: 23 is the space between middle and ring fingers)

CW = Clockwise direction. The convention is to view the pen from the palm side of your hand or from the top.

CCW = Counter-clockwise direction.

Inverse Sonic 23 - 12 or Inverse Sonic Normal


1. Thumb Method
It is highly recommended that you know the Normal Charge 23 and Normal Sonic 23 because it will greatly influence how fast you will understand the concept of this trick and how fast you will learn it.

1st Step
Positioning
The position is the same a Normal Sonic 23. Hold the COP with your middle and ring Fingers. The back of the pen should be placed in between your Thumb and Index Finger, also known as Thumb Flap. You then want to bend your middle and ring fingers inward toward the base of the thumb slightly.

user posted image
Larger: http://img.photobucket.com/albums/v249/Jabamon/IMG_0078.jpg

2nd Step
The Rotation (Skip this if you already know how to do a Normal Charge 23)
Look at the tilt of the pen; imagine the pen is on a clock. Right now, your pen should be pointing at around 10 or 11 o’ clock. We want the pen to make a complete rotation (or just aim for it. To do this, you have to straighten your fingers quickly and push back very slightly with the ring finger. Your pen should make a complete rotation.

user posted image
Larger: http://img.photobucket.com/albums/v249/Jabamon/IMG_80.jpg
3rd Step
The Interception and catch
After doing a 3/4ths of a rotation (charge) you need to intercept the pen by bending your index finger and ring finger, inward and towards each other. This bend should be done at the knuckle. The middle finger should bend as far back as possible. The thumb should bend back as well to reduce the chance of the pen hitting it. As the pen jumps the finger gap, the index finger should be brought back and middle finger forward.


user posted image
Larger: http://img.photobucket.com/albums/v249/Jabamon/IMG_0080.jpg
user posted image
Larger: http://img.photobucket.com/albums/v249/Jabamon/IMG_0081.jpg
Video: http://www.zippyvideos.com/8200128255827996/vid00037/

Frequent problems:
1. If the pen keeps hitting the middle finger, you’re trying to intercept the pen too early.
2. If the pen stalls in between the two fingers, you either need to adjust your charge speed or you need to bring your middle finger farther back.

Any questions, comments, feedback appreciated.

Cheers,
Retro

FallenSeraph - August 18, 2006 07:27 PM (GMT)
i learned it simply by starting with the pen between the 13 and middlefinger behind. then jus do a normal charge and move ur middle finger forward.
b/c starting it at 23, its really hard to picture or imagine how the pen should move. but if u jus start it at inverse position 13, u can jus pretty much wing it.

xz64 - August 18, 2006 07:50 PM (GMT)
If you want, you can help the PS wiki by adding the tutorial here. If you don't want to do it, I'll be happy to put it here : http://www.psconclave.com/wiki/Inverse_Sonic_Normal and give credit to you.

Retro-spectre - August 18, 2006 08:00 PM (GMT)
QUOTE (xz64 @ Aug 18 2006, 07:50 PM)
If you want, you can help the PS wiki by adding the tutorial here. If you don't want to do it, I'll be happy to put it here : http://www.psconclave.com/wiki/Inverse_Sonic_Normal and give credit to you.

I'm not very adept with wiki engines yet, so I would appreciate if you're able to.

RippDrive - August 18, 2006 08:23 PM (GMT)
It's really quite easy to get the hang of...
http://www.psconclave.com/wiki/Help:Editor

Retro-spectre - August 19, 2006 12:18 AM (GMT)
New Images:
http://img.photobucket.com/albums/v249/Jabamon/8d708ccb.jpg
http://img.photobucket.com/albums/v249/Jabamon/0eb861e9.jpg
http://img.photobucket.com/albums/v249/Jabamon/ba631100.jpg
http://img.photobucket.com/albums/v249/Jabamon/aaacd62b.jpg

I posted them here instead of replace them because I figured you would see this before you saw my request for upload status.

You can upload the video too if you want.

Toast - August 19, 2006 02:59 AM (GMT)
QUOTE (yessir @ Aug 18 2006, 03:25 PM)
very detailed

...isn't this suppose to be in Advance Tricks??

inverse sonic is a variation of the normal sonic

although a difficult trick, it is still classified as a variation of sonic

RippDrive - August 19, 2006 03:41 AM (GMT)
It's still not a fundamental, fundamentals are Sonic normal 23-12, Thumb Around, Charge 23, and Fingerpass normal. Everything else is technically advanced.

ChucKo - August 19, 2006 05:54 AM (GMT)
with your premission, can this be used on the PSconclave? (penspinning wiki)
-Ko

The King - August 20, 2006 03:26 AM (GMT)
:clap: Very nice. A bit of a waste of your effort maybe...
1.do 3/4 charge
2.intercept pen with index

done




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