Title: Trick Naming Convention
sketching - October 20, 2006 12:08 AM (GMT)
There have been differences in the naming and writing of tricks. Notably, differences in the placement of trick rotation direction and the # of spins during a trick.
To further ease the process of writing and reading trick names, the Naming Committee has standardized the process as follows:
(Modifier) (Trick Name) (Direction) (number of spins) (starting position)-(ending position)
Example:
Inverse Shadow Normal 2.0 23-12
yxTay - October 20, 2006 02:54 AM (GMT)
| QUOTE (sketching @ Oct 20 2006, 08:08 AM) |
Example: Inverse Shadow Normal 2.0 23-12 |
Eh... No. According to the recently released article by the Naming Committee regarding the Sonic/Shadow definitions, the Sonic is restricted to only one rotation. So the notation for the number of spin does not apply for the Sonic.
sketching - October 20, 2006 03:09 AM (GMT)
Which is why it says Shadow, not Sonic.
If I were to notate Inverse Sonic from the same fingers, it would have to be:
Inverse Sonic Normal 1.0 23-21
TayYH89 - October 20, 2006 03:13 AM (GMT)
Hmm... There is actually a more detailed "naming conventions" done by Phya in the vault.
I'll not be copy-pasting the whole post here, since it's supposed to be in the vault anyway. Though some of it may be a little outdated, it's a good material to refer from.
Get somebody that can access the vault to post it in the NC forum. ;)
Edit: ^ heheh. It was Sonic before you edited it. No? B)
sketching - October 20, 2006 03:18 AM (GMT)
Nope, it still says Shadow in the text that yxTay quoted.
I'm just assuming that he quickly looked at it and thought it said Sonic. I had to re-read the post a few times to make sure it actually did say Shadow. :lol:
Eriror - October 20, 2006 07:06 AM (GMT)
So now, the Reverse modifier is before the trick name... Darn, I just got used to doing it after the trick name too. :(
Well, thanks for announcing it, anyways. Let's hope everyone makes use of it.
adam25 - October 20, 2006 08:13 AM (GMT)
| QUOTE |
| So now, the Reverse modifier is before the trick name |
Wouldn't "reverse" come under direction instead of modifier?
TayYH89 - October 20, 2006 08:24 AM (GMT)
Huh? Isn't the direction of spin still after the trick name?
yxTay - October 20, 2006 09:48 AM (GMT)
| QUOTE (sketching @ Oct 20 2006, 11:09 AM) |
Which is why it says Shadow, not Sonic.
If I were to notate Inverse Sonic from the same fingers, it would have to be: Inverse Sonic Normal 1.0 23-21 |
Eh... Okay. I guess I had mistaken it. *opps*
| QUOTE (Eriror @ Oct 20 2006, 03:06 PM) |
| So now, the Reverse modifier is before the trick name... Darn, I just got used to doing it after the trick name too. :( |
| QUOTE |
| (Modifier) (Trick Name) (Direction) (number of spins) (starting position)-(ending position) |
As mentioned by adam25, the Normal/Reverse is a notation for the direction, so it comes after the trick name.
Bobr - October 20, 2006 10:55 AM (GMT)
What about tricks like fake reverse? That trick doesn't have normal variation
grsbmd - October 20, 2006 01:39 PM (GMT)
Fake reverse isn't exactly an official name. When (hopefully not if) we work out a notation for spin transfers, this would be a trick that gets a different name.
Eriror - October 20, 2006 01:55 PM (GMT)
| QUOTE (yxTay @ Oct 20 2006, 11:48 AM) |
| QUOTE (sketching @ Oct 20 2006, 11:09 AM) | Which is why it says Shadow, not Sonic.
If I were to notate Inverse Sonic from the same fingers, it would have to be: Inverse Sonic Normal 1.0 23-21 |
Eh... Okay. I guess I had mistaken it. *opps*
| QUOTE (Eriror @ Oct 20 2006, 03:06 PM) | | So now, the Reverse modifier is before the trick name... Darn, I just got used to doing it after the trick name too. :( |
| QUOTE | | (Modifier) (Trick Name) (Direction) (number of spins) (starting position)-(ending position) |
As mentioned by adam25, the Normal/Reverse is a notation for the direction, so it comes after the trick name. |
...Oops. I should have observed it better. Silly me.
yxTay - October 20, 2006 02:25 PM (GMT)
| QUOTE (Bobr @ Oct 20 2006, 06:55 PM) |
| What about tricks like fake reverse? That trick doesn't have normal variation |
Under current definitions, the Fake Reverse is the same as Tap Reverse 1.0, i.e. Full Tap Reverse. Therefore, the trick do have a normal variation.
In any case, the naming convention here is only a general one. It doesn't apply in the same manner to every trick, just most of them. There will certainly be exceptions.