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Title: Inverse Backaround


RandomNewb - December 30, 2006 07:56 PM (GMT)
Inverse Backaround? :D

ShoeMan - December 30, 2006 09:59 PM (GMT)
Arounds cannot be inveresed :teach:

RippDrive - December 30, 2006 11:18 PM (GMT)
QUOTE (RandomNewb @ Dec 30 2006, 04:56 PM)
Any tips on this? Or just keep practicing, 'cause I've been trying to do this non-stop for like 3 months.

http://turtlespin.rbhscsf.org/modules/arti...ticle.php?id=18

Also try practicing neosonic 23-t1 > FL TA reverse. Good for practicing linking the trick in a combo. It can also be done continuous.

Sathon - December 30, 2006 11:21 PM (GMT)
QUOTE (ShoeMan @ Dec 30 2006, 01:59 PM)
Arounds cannot be inveresed :teach:

Hey you're not thinking 4th dimensionally!


Bak = FL IA Rev Inverse
MidBak = FL MA Rev Inverse

AngryStudent - December 30, 2006 11:42 PM (GMT)
QUOTE (Sathon @ Dec 30 2006, 11:21 PM)
QUOTE (ShoeMan @ Dec 30 2006, 01:59 PM)
Arounds cannot be inveresed  :teach:

Hey you're not thinking 4th dimensionally!


Bak = FL IA Rev Inverse
MidBak = FL MA Rev Inverse

How is a MidBak a FL MA Rev Inverse?

tokuwee15 - December 31, 2006 12:26 AM (GMT)
What Inverse Backaround is depends on what the modifier 'Inverse,' and 'Backaround' mean. Under my understanding, 'Inverse' changes the path of the pen (for any trick) so that the pen travels on the other side of the finger/thumb/hand (usually) without affecting the spin direction. For example, Backspin would be the Inverse of Palmspin. 'Backaround' is an Around trick that spins on the back of the hand. With that, we can conclude that Inverse Backaround is Palmaround, or, an Around trick that spins on the palm of the hand (as a Backaround is an Around trick that spins on the back of the hand).




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