Arounds cannot be inveresed :teach:
| QUOTE (RandomNewb @ Dec 30 2006, 04:56 PM) |
| Any tips on this? Or just keep practicing, 'cause I've been trying to do this non-stop for like 3 months. |
http://turtlespin.rbhscsf.org/modules/arti...ticle.php?id=18Also try practicing neosonic 23-t1 > FL TA reverse. Good for practicing linking the trick in a combo. It can also be done continuous.
| QUOTE (ShoeMan @ Dec 30 2006, 01:59 PM) |
| Arounds cannot be inveresed :teach: |
Hey you're not thinking 4th dimensionally!
Bak = FL IA Rev Inverse
MidBak = FL MA Rev Inverse
| QUOTE (Sathon @ Dec 30 2006, 11:21 PM) |
| QUOTE (ShoeMan @ Dec 30 2006, 01:59 PM) | | Arounds cannot be inveresed :teach: |
Hey you're not thinking 4th dimensionally!
Bak = FL IA Rev Inverse MidBak = FL MA Rev Inverse
|
How is a MidBak a FL MA Rev Inverse?
What Inverse Backaround is depends on what the modifier 'Inverse,' and 'Backaround' mean. Under my understanding, 'Inverse' changes the path of the pen (for any trick) so that the pen travels on the other side of the finger/thumb/hand (usually) without affecting the spin direction. For example, Backspin would be the Inverse of Palmspin. 'Backaround' is an Around trick that spins on the back of the hand. With that, we can conclude that Inverse Backaround is Palmaround, or, an Around trick that spins on the palm of the hand (as a Backaround is an Around trick that spins on the back of the hand).