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Title: Smoothness Or Difficulty?


xHamor - June 9, 2007 03:33 PM (GMT)
So, the discussion came up in another thread and I'd like to know you other are thinking.
Do you prefer a smooth combo with easy tricks over a hard, laggy combo?
And yes, I know how much this already has been discussed, but I'd just like to see what you others are thinking.
No flaming in this thread pls.

Eriror - June 9, 2007 03:34 PM (GMT)
Depends.

What is hard? What is easy? What is smooth? What is laggy?

strat1227 - June 9, 2007 03:38 PM (GMT)
neither.

null voted.

xHamor - June 9, 2007 03:42 PM (GMT)
QUOTE (Eriror @ Jun 9 2007, 03:34 PM)
Depends.

What is hard? What is easy? What is smooth? What is laggy?

Easy combos should be twisted sonic combinated with passes and some thumbcombinations and busts.
Harder combos = everything harder than that :P
And laggy is just bad linkings, I think u all knows how that looks. Smooth = cloud traveller.

Eriror - June 9, 2007 03:49 PM (GMT)
QUOTE (xHamor @ Jun 9 2007, 05:42 PM)
QUOTE (Eriror @ Jun 9 2007, 03:34 PM)
Depends.

What is hard? What is easy? What is smooth? What is laggy?

Easy combos should be twisted sonic combinated with passes and some thumbcombinations and busts.
Harder combos = everything harder than that :P
And laggy is just bad linkings, I think u all knows how that looks. Smooth = cloud traveller.

Thumbcombinations? ThumbAround Harmonic with PinkyPush?
Busts? Twisted Sonic 2.5 Bust Reverse 23-34? You're not clarifying enough.

Also, what might be easy for you is hard for another spinner. HalfTap is hard for me, but I can do PinkyBak 1.5 with no problems.

I don't know how laggy looks in your eyes. Are my combos laggy? Are Asian Tim's combos laggy? Only Cloud Traveller is smooth? Bonkura isn't? KTH isn't?

~Edited. Thanks strat, you wrecked me there. ;)

xHamor - June 9, 2007 04:15 PM (GMT)
QUOTE (Eriror @ Jun 9 2007, 03:49 PM)
QUOTE (xHamor @ Jun 9 2007, 05:42 PM)
QUOTE (Eriror @ Jun 9 2007, 03:34 PM)
Depends.

What is hard? What is easy? What is smooth? What is laggy?

Easy combos should be twisted sonic combinated with passes and some thumbcombinations and busts.
Harder combos = everything harder than that :P
And laggy is just bad linkings, I think u all knows how that looks. Smooth = cloud traveller.

Thumbcombinations? ThumbAround Harmonic with PinkyPush?
Busts? Twisted Sonic 2.5 Bust Reverse 23-34? You're not clarifying enough.

Also, what might be easy for you is hard for another spinner. HalfTap is easy for me, but I can do PinkyBak 1.5 with no problems.

I don't know how laggy looks in your eyes. Are my combos laggy? Are Asian Tim's combos laggy? Only Cloud Traveller is smooth? Bonkura isn't? KTH isn't?

I could need to learn how to explain better....
Think of all the easiest variations of fundamentals. No multiple spins or such.
An easy combo in my eyes could be
Twisted sonic -> pass rev 23-12-23-34 -> demon sonic -> ta harmonic -> backaround

I dont think I can explain this any further, appearently all this is opinionbased. Maybe this whole thread doesn't make any sense at all? :dunno:


strat1227 - June 9, 2007 04:40 PM (GMT)
QUOTE (Eriror @ Jun 9 2007, 11:49 AM)
QUOTE (xHamor @ Jun 9 2007, 05:42 PM)
QUOTE (Eriror @ Jun 9 2007, 03:34 PM)
Depends.

What is hard? What is easy? What is smooth? What is laggy?

Easy combos should be twisted sonic combinated with passes and some thumbcombinations and busts.
Harder combos = everything harder than that :P
And laggy is just bad linkings, I think u all knows how that looks. Smooth = cloud traveller.

Thumbcombinations? ThumbAround Harmonic with PinkyPush?
Busts? Twisted Sonic 2.5 Bust Reverse 23-34? You're not clarifying enough.

Also, what might be easy for you is hard for another spinner. HalfTap is easy for me, but I can do PinkyBak 1.5 with no problems.

I don't know how laggy looks in your eyes. Are my combos laggy? Are Asian Tim's combos laggy? Only Cloud Traveller is smooth? Bonkura isn't? KTH isn't?

halftap is HARD for you Eriror, u used the wrong word.




and yes, hamor, this poll is fairly pointless...

firebird - June 9, 2007 04:47 PM (GMT)
I don't see how many of you can null vote or say the poll is pointless without being hypocritical, seeing as you've already shown your preference for the Korean style, which greatly overlaps with the first poll option.

Zombo - June 9, 2007 04:52 PM (GMT)
QUOTE (firebird @ Jun 9 2007, 12:47 PM)
I don't see how many of you can null vote or say the poll is pointless without being hypocritical, seeing as you've already shown your preference for the Korean style, which greatly overlaps with the first poll option.

hmm not really, korean style is also about difficult linkage and tricks.

strat1227 - June 9, 2007 04:54 PM (GMT)
QUOTE (firebird @ Jun 9 2007, 12:47 PM)
I don't see how many of you can null vote or say the poll is pointless without being hypocritical, seeing as you've already shown your preference for the Korean style, which greatly overlaps with the first poll option.

was that @ me?


i HATE when people say Korean style..... koreans all have different styles, so i have no preference for or against the "korean" style....

frisbee - June 9, 2007 05:06 PM (GMT)
There is no such thing as "korean" style, they just link insanely hard tricks & do it incredibly well & fast & then people from here see that they arent doing palmspins or whatever you want that makes a combo "creative". The difference is that koreans are better at ps, if anything. There are style differences too, like koreans tend not to do much with their thumb except like neosonic->thumbcharge->fl rev ta etc, but most people just say it for no reason, I hate that phrase too.

ShortAssassin - June 9, 2007 05:21 PM (GMT)
The way I see it, a combo that is overly difficult to the point where it's laggy doesn't belong in a battle. Post it in the Show Off thread and refine it so that you can get it smooth before you use it in a battle. Fact of the matter is, a laggy combo is inherently ugly regardless of the tricks in it.

strat1227 - June 9, 2007 05:27 PM (GMT)
here's my opinion.


if you can't do it smoothly, then you shouldnt be doing it for a battle/video.

ShortAssassin - June 9, 2007 05:29 PM (GMT)
QUOTE (strat1227 @ Jun 9 2007, 12:27 PM)
if you can't do it smoothly, then you shouldnt be doing it for a battle/video.

QFT

Eriror - June 9, 2007 05:37 PM (GMT)
We still haven't defined smoothness.

Flip - June 9, 2007 05:42 PM (GMT)
QUOTE (frisbee @ Jun 9 2007, 12:06 PM)
There is no such thing as "korean" style, they just link insanely hard tricks....

Are you sure about that?

firebird - June 9, 2007 05:54 PM (GMT)
Yeah, I'm wondering the same thing. When your videos are that long, it's impossible not to include filler.

Zbo: I didn't say that smooth easy tricks was the Korean style. I indicated that it was one of the defining features, whereas laggy combos with advanced tricks doesn't define their style well. Which brings me back to the point I made in my previous post.

tswift_2 - June 9, 2007 08:31 PM (GMT)
Smoothness is kinda relative to the spinner, I think what matters is that you are consistent throughout videos. If you hesitate before one trick, but not before others, I think that trick should be practiced until it fits with your other tricks. If a trick looks really out of place with your other stuff (in terms of how well you present it), then I think it should be left out of a vid.

MikeN - June 9, 2007 08:40 PM (GMT)
QUOTE (Eriror @ Jun 9 2007, 01:37 PM)
We still haven't defined smoothness.

Well, we know what smoothness is and what it looks like. I think what we're trying to figure out the line between 'smooth' and 'not smooth.'

fitzgeraldhimself - June 9, 2007 09:08 PM (GMT)
Well what I think is sweet is like leo for example, he can make some of the sweetest combos out of simple tricks by linking them amazingly and keeping it smooth. The tricks themselves are not difficult at all, the way he links them in such a unique way and smoothly is what makes them cool.

It is not DIFFICULTY or SMOOTHNESS, difficulty COMES from trying to make it smooth and unique with style.

Webo Splash - June 9, 2007 11:20 PM (GMT)
I'd prefer the easy tricks because I think smoother is better imo. yeah it's cool if you can do a bakfall to blah blah blah. But like a good example is k4lc which uses small tricks that make it look nice.

Zombo - June 9, 2007 11:26 PM (GMT)
QUOTE (Webo Splash @ Jun 9 2007, 07:20 PM)
I'd prefer the easy tricks because I think smoother is better imo. yeah it's cool if you can do a bakfall to blah blah blah. But like a good example is k4lc which uses small tricks that make it look nice.

blah blah blah? wth is blah blah blah?

WE are not smurfs here, your vocabulary is not composed of one word.

frisbee - June 10, 2007 02:28 AM (GMT)
QUOTE (Flip @ Jun 9 2007, 05:42 PM)
QUOTE (frisbee @ Jun 9 2007, 12:06 PM)
There is no such thing as "korean" style, they just link insanely hard tricks....

Are you sure about that?

Whoops, I don't really know what I was thinking when I said that, pretty stupid of me. I either misspoke or I was thinking of like angmaramyon pr some other nasty korean.

Tainted Elements - June 10, 2007 02:55 AM (GMT)
QUOTE (Zombo @ Jun 9 2007, 11:26 PM)
QUOTE (Webo Splash @ Jun 9 2007, 07:20 PM)
I'd prefer the easy tricks because I think smoother is better imo. yeah it's cool if you can do a bakfall to blah blah blah. But like a good example is k4lc which uses small tricks that make it look nice.

blah blah blah? wth is blah blah blah?

WE are not smurfs here, your vocabulary is not composed of one word.

he just meant he does't like linking insane, to insane. bla bla bla = hard tricks..
it don't matter to me as long as im satisfied.

sketching - June 10, 2007 03:17 AM (GMT)
I like when medium to hard tricks are done smoothly, plus linked together well. Not too fast. I like to be able to see what's going on. A bunch of blurs are useless. It's great when interesting tricks are linked together to make new movements of the pen throughout the entire combo.

frisbee - June 10, 2007 03:45 AM (GMT)
What is everyone's definition of medium to hard tricks?

For example, is a charge + pass combo good if it includes more difficult combinations thereof? Lots of reverses, etc. Or do you look down on all twisted sonic based combos, or can they be "good"? At point do you start calling it spam?

edit: Here is a minicombo I use all the time in freestyles etc.

Reverse twisted sonic 12-23 -> Reverse sonic clip 23-34 ~ Reverse warped sonic 24-12 -> Reverse inverse twisted sonic 12-23 -> Pass rev 23-34 -> RA 34-34

How would you rate this combo, if performed smoothly, in difficulty?

sketching - June 10, 2007 04:17 AM (GMT)
@frisbee:
The tricks, by themselves, are fairly easy (accept Ringaround, I personally always have trouble with them). Putting them together well is hard for me (damn Ringaround), but I would not be particulary impressed if someone else had filmed the above combo smoothly.

gizzardsmack - June 10, 2007 04:26 AM (GMT)
i give props to smoothness.

i know that my first ever battle here on this board, i just smoothened my combo while my opponent (strat) used more difficult tricks. the fact that mine was so much smoother gave me an easy win.

frisbee - June 10, 2007 04:38 AM (GMT)
@sketching: Ringaround is my favorite trick. Its well worth learning, it works so well after pass reverse combo or like inverse reverse twisted sonic. RA reverse is a lot harder for me, i can barely do it now.

What do you think of this combo?

Ra reverse -> Pass normal 34-13 -> Wiper rev 13- ~> Rev bak 13-12

edit: How impressive are things like spread 122 or spread 1222 or twisted sonic bust x3 or whatever? I think they add a lot to the end of a combo if well performed

sketching - June 10, 2007 05:19 AM (GMT)
I don't know what spread122 or spread 1222 mean.

frisbee - June 10, 2007 05:23 AM (GMT)
Tricks coming after a thumbaround, everything after the first one is fingerless, 1 is thumbaround, 2 is a rev bak, 3 is a rev middlebak, so spread 122 = thumbaround ~> rev bak continous x2, etc




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