Title: Increasing Spins
Teatime - August 16, 2007 06:35 PM (GMT)
Should this be in advanced? I wasn't sure so I posted here.
anyway, I've been practicing a lot lately on trying to get more spins in shadows, thumbspins and backaround, and...well...failed miserably. I managed to get another 0.5 on my backaround at times with some luck, which looked really cool, but failed to duplicate.
I managed to do something like a 4 spins shadow but just barely grabbed it, and again, never managed to even get a 2 spin shadow since then.
I managed to do around the 4-5 spin thumbspin, but again it was pure luck and I never managed to get more then 1.5, and I'm struggling with those as well(although a lot less)
Anyone got tips on how to work on getting extra spins?
Katto d(^.^)z - August 16, 2007 06:54 PM (GMT)
work on balancing + using more force
Look Into the Sun - August 16, 2007 07:04 PM (GMT)
Make sure the pen is spinning on its centroid. The rest is just practice.
nateiskewl - August 16, 2007 08:04 PM (GMT)
Use a heavier pen. :spin:
RippDrive - August 16, 2007 09:50 PM (GMT)
pen lube...
Seriously practice. Make sure the COP is in contact with a high point on the hand, like some kind of bump. Knuckles are good.
platypusvictim9 - August 16, 2007 10:40 PM (GMT)
Practice, there's no secret way to get 25 spins(unless you're already good at spins and use a pen with a grip in the middle :rolleyes: ) More advanced tricks will take more time to master, i suggest focusing on a single trick until you have it mastered. And maybe try using a pen with a grip in the middle, and take the grip off when you're more comfortable with the spins. I'm not too sure on how effective this techinque is, but I assume it would be like practicing with a longer stick, then regressing to shorter pens.
Tainted Elements - August 16, 2007 10:41 PM (GMT)
i heard putting a grip in the middle acts as a balance for the pen.
Webo Splash - August 16, 2007 10:47 PM (GMT)
The grip also gives more spins because it makes the pen stay on your hand. You'll get like 2 or 3 extra spins with a gripped pen in the middle.
Peace - August 17, 2007 02:57 AM (GMT)
You won't be getting 2 or 3 extra spins on the Baks. :lol:
For the Baks, thrown down a Bak harder than normal, then keep you handed facing palm down for slightly longer than usual, and the pen will spin on it. Bak 1.5s are pretty hard, 2.0 are hard, and 2.5+ is pretty insane, expect to put in a lot of practice.
For TSs, just keep on doing them, and doing them, and doing them. You will probably never get over a 3.0 consistant though, and again, a lot of practice is required.
Literate - August 17, 2007 04:02 AM (GMT)
Yes, adding a grip on the COP keeps the pen spinning on the same spot. Weight on the ends of the pen helps too. Move your hand around to follow the "spinning route" of the pen.
AzNwAr3oR - August 17, 2007 05:56 AM (GMT)
Doesn't adding a grip also raise the pen from your hand so that way it has less resistance with your hand allowing it to spin more? :grin:
Teatime - August 17, 2007 08:23 AM (GMT)
As for pen weight: I'm using an RSVP with a G4 tip, and I doubt I can get a heavier pen around here.
As for middle grip: What grip is large enough to fit on an RSVP Barrel?
@Peace: I wasn't talking about baks, I was talking about Backarounds.
Thanks for the tips everyone.
Peace - August 17, 2007 08:24 AM (GMT)
| QUOTE (Teatime @ Aug 17 2007, 09:23 AM) |
As for pen weight: I'm using an RSVP with a G4 tip, and I doubt I can get a heavier pen around here. As for middle grip: What grip is large enough to fit on an RSVP Barrel? @Peace: I wasn't talking about baks, I was talking about Backarounds.
Thanks for the tips everyone. |
Baks is short for BackAround.
Baks is what I prefer to use when talking about 1.5 spins on them, since they are not really BackArounds anymore, they become spin tricks.
A true BackAround 1.5 would finish in 12 and would have gone aroundthe index 1.5 times. A BackAround 2.0 would go around twice, it would be like Bak ~ Bak with no 2nd push at all.
NC has some clearing up to do. Oh wait, NC is also dead
Literate - August 17, 2007 08:33 AM (GMT)
Do you mean G3? :dunno:
Dr. Grip grips fit on an rsvp tube, I think. Hasn't been confirmed though.
Teatime - August 17, 2007 09:12 AM (GMT)
Yeah G3, mis click.
Dr.Grip? hmm..gonna try and look for that then....
Again, Peace, Baks are "Korean Back Arounds" I'm talking about the weis ones, because the extra spins are fundamentally different. While in baks it spins around the index finger X times, on Weis Backarounds, or at least the ones I'm working for, the pen gets extra spins on TOP of the index finger. I know it's possible because I tilted my hand several times and it always just about to do another spin before I lose balance. Maybe it's considered Neo Backaround?
Literate - August 17, 2007 09:15 AM (GMT)
Well, Neo Backarounds you catch between 1-2.
BTW: Adding an Rsvp Grip in the middle of a heavy double-sided mod lets me accomplish 4.0+ thumb spins easily, as well as 1.5-2.0 Bakfalls.
Peace - August 17, 2007 09:23 AM (GMT)
| QUOTE (Teatime @ Aug 17 2007, 10:12 AM) |
Yeah G3, mis click. Dr.Grip? hmm..gonna try and look for that then....
Again, Peace, Baks are "Korean Back Arounds" I'm talking about the weis ones, because the extra spins are fundamentally different. While in baks it spins around the index finger X times, on Weis Backarounds, or at least the ones I'm working for, the pen gets extra spins on TOP of the index finger. I know it's possible because I tilted my hand several times and it always just about to do another spin before I lose balance. Maybe it's considered Neo Backaround? |
'Baks' is short for BackArounds, nothing specific.
A Weisen BakSpin spins on the actually back of the hand, and is akin to an InversePalm Spin. There's a video of me doing one here:
http://media.putfile.com/Ideas @ 19s.
A Korean BackSpin would have the pen spin on the index finger, near the base.
If it spins on the knuckle, it seems to be dodge territory.
I looked at my BakSpins quite closely. It seems to make them get spin and remain controlled, you gotta use a little bit of extra force, keep the hand tilted, and also move the hand slightly away from the body as the pen is spinning. When I'm getting 2+ spins, my hand is moving further from the body. now I don't know what techniques others are using, but this is working for me to get up to 3.0 on baks and cont 1.5s, so I guess it's good.
Teatime - August 17, 2007 09:28 AM (GMT)
lol, how about I learn to do a normal bakfall first, then talk about increasing the spins :P
sketching - August 17, 2007 09:35 AM (GMT)
| QUOTE (Teatime @ Aug 17 2007, 02:12 AM) |
| Again, Peace, Baks are "Korean Back Arounds" |
@Teatime:
Peace is correct, Bak does not mean Korean Backaround, it is just an abbreviation of Backaround. That's it. The reason that NeoBak is named as such is because that is in fact short for NeoBackaround. Same shortening for word Backaround.
You should probably review the
Shortened Trick/Combo Names article.
Teatime - August 17, 2007 09:40 AM (GMT)
Alright, fine.
In general, I was referring to Weis Backarounds, and not the Korean ones.
You beat me on terminology ;)
sketching - August 17, 2007 09:46 AM (GMT)
If you want to proper distinguish between Baks & Korean Baks, just use the following:
Bak / Backaround = Weis Backaround
Fingerless Fingeraround Reverse = Korean Backaround
:teach:
Anyway, for Backaround 1.5+ 12, I find that aiming to perform the extra spins on the side of the base knuckle works best. The pen usually drifts onto either the skin between the Index and Thumb or over onto the side of the Index finger. As long as I keep the pen on the base knuckle for most of the spins, it tends to work out quite well. If you can balance the pen on the side of the knuckle, there is very little skin contact which makes longer spins easier.
Teatime - August 17, 2007 09:57 AM (GMT)
Yes this is exactly what I mean. Guess it just needs practice, because it just looks really cool when it happens.
I'm closing in on 1.5 backaround.