Title: New Battle Game - Survival
Lord Michael Davis - September 1, 2007 01:58 PM (GMT)
You and an opponent play in rounds.
A quick explanation
Round 1
Firstly, player A and player B make a combo of at least x tricks (perhaps 12 or something like that). Both players must also write a breakdown with their combo. If the same trick appears in either combo, player B loses.
Round 2
If the same trick did not yet appear, then round 2 occurs. Both players again make a combo with a minimum x tricks and write a breakdown. This time however, if the same trick appears in either combo, player A loses.
There will then be consecutive rounds in a similar fashion until a trick is repeated.
The Rules
If a trick is used in both combos, then a player will lose. If the round number is odd, player B will lose, if the round number is even, player A will lose.
You cannot use a trick that has been used in a previous round by your opponent. If you do so, you lose.
If you use a hybrid, then it counts as using all tricks involved in the hybrid. For example, if I use Twisted Sonic, that counts as me using Charge and Pass.
Continuous tricks cannot be used in this game
Some tips
Most spinners have a style that will tend to use similar trick families, so in rounds in which you are at risk, it is probably best to try and avoid the trick familes you usually tend to use and try and do something totally different, to prevent your opponent winning.
If you are trying to take out a guy in the round, it is perhaps wise to tend to go for tricks you know that person uses a lot, or common tricks that he/she might slip in.
I made up this game to try and make a pen spinning game that requires you to use your head and your pen spinning skills. Having a wider trick database is of course an advantage in this game, as is being smart in trying to catch out your opponent whilst avoiding his/her attempts to catch out you.
Would two people care to play a game of this to see how it works out?
Any thoughts from anyone else on the game?
rookee - September 1, 2007 02:03 PM (GMT)
What the fuck. This doesn't even test skill.
Teatime - September 1, 2007 02:37 PM (GMT)
Seems silly to me. heck, if I'm player A and Eriror is player B there's still a chance I'd win -_-
Zombo - September 1, 2007 03:20 PM (GMT)
yes, not all games have to test pure skills, you know?
this one is more like a forum game mixed with pen spinning and it also improves your ability to create combos that don't use popular tricks.
very good idea, mats suggested it to me months ago, glad to see it has taken a definite form.
awkwardO7Z - September 1, 2007 03:29 PM (GMT)
We assumed that because it was in the Battlezone
Anyways, whats the point of a combo with weird tricks if it doesn't look good? or is the entire game based on weird tricks...
Lord Michael Davis - September 1, 2007 03:42 PM (GMT)
The game is not just based on weird tricks, but I would hope if two people played it would make them think outside the box a little. It was more intended as a tactical game that involves actual spinning, as Zombo said, a forum game with pen spinning mixed in. There are other formats to battle with if you want a test of pure skill.
And teatime, you might struggle to defeat Eriror. When he was at risk,
he could do a combo full of tricks like counters that you perhaps cannot do, and when you are at risk, he could do more common tricks that he knows you might use. A larger trick repitoire does help quite a lot in this game, because after just a few rounds already a lot of tricks are used up and it becomes harder and harder to avoid getting caught out. Although yes, this is more of a tactical than technical game.
Zombo - September 1, 2007 03:45 PM (GMT)
maybe there should be a minimum threshold to make sure the videos submitted actually resemble combos, just like you can't submit a broken combo in tack-on
Lord Michael Davis - September 1, 2007 04:05 PM (GMT)
| QUOTE (Zombo @ Sep 1 2007, 04:45 PM) |
| maybe there should be a minimum threshold to make sure the videos submitted actually resemble combos, just like you can't submit a broken combo in tack-on |
I did suggest 12 as the minimum number of tricks to be used in each combo each round. I assumed that people would do them reasonably smooth and such. If you make it more than 12, player B has a huge disadvantage and the game's difficulty also increases greatly.
firebird - September 1, 2007 06:44 PM (GMT)
After the third or fourth round there would be too few tricks to choose from.
Eriror - September 1, 2007 06:50 PM (GMT)
Hahaha, this sounds great. I'm willing to try this, but I'd lose.
awkwardO7Z - September 1, 2007 08:48 PM (GMT)
Hmm, this sounds like a psychological forum game with a pen spinning theme (much like how Zombo makes his forum games pen spinning themed).
I don't think it belongs here. Just my opinion. :dunno:
Eriror - September 1, 2007 08:54 PM (GMT)
This takes skill, though.
kasra12321 - September 2, 2007 02:28 AM (GMT)
i'll go against eriror if i can be player A
for revenge for out other battle.
and will fingering matter?
Zombo - September 2, 2007 03:35 AM (GMT)
| QUOTE (firebird @ Sep 1 2007, 02:44 PM) |
| After the third or fourth round there would be too few tricks to choose from. |
I'm fairly sure you can reuse tricks from previous rounds.
@awkward, this actually requires filming though, while all forum games revolve on posting and forum mechanics only.
awkwardO7Z - September 2, 2007 04:03 AM (GMT)
well Mats post mentions that a trick from a previous round cannot be used, and also does not mention that one must film the combo after.
Eburt - September 2, 2007 04:13 AM (GMT)
| QUOTE (Lord Michael Davis @ Sep 1 2007, 09:58 AM) |
| You cannot use a trick that has been used in a previous round by your opponent. If you do so, you lose. |
You may not use a trick your opponent used priorly. I see nothing that says you can't repeat your own tricks, but it could be dangerous....
Zombo - September 2, 2007 04:34 AM (GMT)
| QUOTE (awkwardO7Z @ Sep 2 2007, 12:03 AM) |
| well Mats post mentions that a trick from a previous round cannot be used, and also does not mention that one must film the combo after. |
hmm that rule should be removed then, because it puts the second player at a tremendous disadvantage...
kasra12321 - September 2, 2007 05:55 AM (GMT)
so, am i going against eriror?
TayYH89 - September 2, 2007 06:27 AM (GMT)
Define a trick. Or else it definitely will get confusing after a while. Hybrids are considered as tricks, yet they produce 2 or more undoable tricks for the opponent next round. It's a bit tough out there for the second player. You brought out counters, are they a single trick or a combo of 2 tricks?
Lord Michael Davis - September 2, 2007 07:25 AM (GMT)
I put a little line about hybrids. A counter is just a hybrid, if you do a Counter IndexAround, then it uses IndexAround and IndexAround Reverse. I wrote a line to deal with hybirds and can see no problem with them.
Player 2 is at a disadvantage. I was thinking if this game works, that in round 1, a combo with half the number of tricks agreed on could be used. This would balance the game out more.
I assumed it was obvious you had to film the combo :dunno:
So, is Kasra vs Eriror going ahead?
platypusvictim9 - September 2, 2007 07:42 AM (GMT)
Hmm, I like the concept but some things just sound unfair. All Eriror has to do is something like continous pinkybak 2.5 x12 for example,and he would live.
The hybrid part just seems pretty cheap I guess. Fratleym would own at this game, he practically does 12 moves in one hybrid :S
Actually I'm kind of confused, so a hybrid counts as one trick right? But all the tricks that comprise it are then used and can no longer be used , right? So maybe a hybrid should count as all the moves used in the combo, for instance: sonic 34-23 ~> neosonic ~> Fl thumbaround : 3 moves are used, so the hybrid should count as 3 tricks =)
Otherwise any hybrid could just count as one trick, and the tricks that make it up don't count :dunno:
Eriror - September 2, 2007 07:48 AM (GMT)
So, we can only use one charge [rev] / pass [rev]
So, player 2 is screwed.
Lord Michael Davis - September 2, 2007 07:56 AM (GMT)
| QUOTE (platypusvictim9 @ Sep 2 2007, 08:42 AM) |
Hmm, I like the concept but some things just sound unfair. All Eriror has to do is something like continous pinkybak 2.5 x12 for example,and he would live. |
I forgot to put that cont tricks are not allowed. :doh: Updated.
I don't see how people are getting confused about hybrids. It counts as one trick towards your minimum, but for the purposes of being copied, if any trick involved in the hybrid is used, then it counts.
Are you saying you can't make a combo once Charge and Pass are taken out? <_<
This game was suppose to make people think. <_<
Eriror - September 2, 2007 08:03 AM (GMT)
Try doing a combo up to my standards without any charge and any pass.
Is there gonna be a difference between BackAround 1.0 and BackAround 1.5?
awkwardO7Z - September 2, 2007 02:35 PM (GMT)
Hmm, if spins are allowed, i do not think the number of spins should exceed more than an extra 0.5 as a new trick.
For example backaround 1.0 is allowed, and backaround 1.5 is allowed, two different tricks.
Backaround 2.0 would not be allowed
Palmspin 0.5 is allowed, and Palmspin 1.0 is allowed, two different tricks.
Palmspin 1.5 would not be allowed.
My opinion on hybrids is that it would not count as a hybrids unless the other spinner uses all those tricks in whatever manner.
For example, A does a demon sonic.
In order for B to lose the match, B may do a pass AND a sonic in order for anything to happen. Doing simply a pass, or simply a sonic would not render the demons sonic to any effect. or player B can simply do a demons sonic.
This may discourage the use of hybrids, but I think it is the most fair way to go. If we follow by Mat's rules, everyone would be doing hybrids constantly and the game would suck.
And with cont. tricks being disallowed, does it mean doing the same trick two times in a row? or does it mean one trick cannot appear more than once in a said combo?
Example: Person A does twisted sonic > twisted sonic rev > twisted sonic
Is it allowed? If it is, the system can be abused in a similar fashion like if Eriror does continuous pinkybaks. If we do only allow a trick to appear once, combos will be hard to create. Might I suggest a limit of two per round?
Also, I really think this game should involve no form of filming, because then it will be hard to determine winners. It would eventually play out to become tackon, no matter how brilliant the other player is in selecting the right tricks.
Zombo - September 2, 2007 02:52 PM (GMT)
| QUOTE (Lord Michael Davis @ Sep 2 2007, 03:56 AM) |
| I don't see how people are getting confused about hybrids. It counts as one trick towards your minimum, but for the purposes of being copied, if any trick involved in the hybrid is used, then it counts. |
no, hybrids should count has the number of tricks they are taking out. otherwise they're too powerful.
you'er suppose to eliminate 12 tricks each round, using hybrids you can potentially eliminate 30-40 at once.
I still don't undertand why you need to count previous rounds. The game is already very hard as it is, and probably won't last more than 2 rounds. In such short span, the disadvantage player B has is too much.
kasra12321 - September 2, 2007 10:57 PM (GMT)
| QUOTE (Eriror @ Sep 2 2007, 03:48 AM) |
So, we can only use one charge [rev] / pass [rev]
So, player 2 is screwed. |
So u can be player 2 when we do this. So mats, when do we start?
Lord Michael Davis - September 3, 2007 04:03 PM (GMT)
Alright, after seeing what some of you guys have suggested, I'll put up some revised rules later today or tomorrow.
You and Eriror (or anyone for that matter) can than battle using this format whenever you like.
TayYH89 - September 4, 2007 02:10 AM (GMT)
Man, kasra just want to kill off Eriror once and for all.