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Title: Learning To Doing


Vua - September 2, 2007 03:00 PM (GMT)
Hey I was just wondering when some of you guys stopped just learning tricks and started creating your own combos/hybrids and whatnot. As of right now I have a pretty limited amount of tricks i can do and its pretty difficult to put them together into anything decent. So i was just wondering like generally how many tricks you guys had under the belt before you started to be able to do some stuff.

Eso - September 2, 2007 03:27 PM (GMT)
Most of us did not make up any hybrids or anything. However, when someone stops learning tricks is entirely dependent on the individual. For me, I'm constantly learning new tricks, but I learn slowly. I think the answer to your question is that I started doing significant combos around my 10th month. And this was after I learned a good bit of linking and combos. I was looking at the Breakdown Requests thread and getting ideas from there and I started to make combos better than what I had before.

So yeah. Just watch videos, look for the breakdowns or do it yourself. Take what you can learn.

Look Into the Sun - September 2, 2007 04:00 PM (GMT)
I think I'm on my fourth month and I've already started comboing. There have been instances when I've figured out how to do tricks such as a twisted sonic bust or TA extended on my own and later finding out that it was an actual trick.

Merkuury - September 2, 2007 04:02 PM (GMT)
I have spun almost an year and still haven't trained any decent combos but I know lots of tricks..

Look Into the Sun - September 2, 2007 04:19 PM (GMT)
QUOTE (Merkuury @ Sep 2 2007, 04:02 PM)
I have spun almost an year and still haven't trained any decent combos but I know lots of tricks..

How much exactly?

I've got my sonics down (twisted, warped, etc), shadows, back arounds, finger arounds, and some busts.

firebird - September 2, 2007 05:00 PM (GMT)
Once you know the tricks you want to link, then you can invent combos. You can begin experimenting at any time, but it becomes easier with the more tricks you master. The 4 fundamentals would be the least you could get by with in terms of inventing. There have been some good fundamental combos, such as K4LC for instance.

Look Into the Sun - September 2, 2007 07:35 PM (GMT)
QUOTE (firebird @ Sep 2 2007, 05:00 PM)
Once you know the tricks you want to link, then you can invent combos. You can begin experimenting at any time, but it becomes easier with the more tricks you master. The 4 fundamentals would be the least you could get by with in terms of inventing. There have been some good fundamental combos, such as K4LC for instance.

Twisted sonic and thumbspin 1.5 are not fundamentals.




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