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Title: things you fucking hate


rofljohn - February 7, 2008 02:03 AM (GMT)
about games.

lets talk about them

here are mine:

1. save points. seriously its not 1997 anymore i think you can trust us to save whenever we want. it wouldnt be as bad if you were reasonable with them but you give us one like every 20 levels so if we fuck up we have to start all over and we lose all ambition we had to play the game. autosave is the now. get with the fucken times.

2. non-skippable cutscenes. why are there still games that wont let you do this. do they expect you to want to watch the same 20 minute storytelling sequence your second time through or whatever the reason you're seeing it again is? i dont i see it once thats good enough seriously i hate watching cut scenes.

umm ther eare probably more ill post some later

meep - February 7, 2008 02:26 AM (GMT)
i hate it when games aren't platformers.

all games should be platformers.

imagine madden 08 as a platformer it would make money.


rofljohn - February 7, 2008 02:28 AM (GMT)
QUOTE (meep @ Feb 6 2008, 08:26 PM)
i hate it when games aren't platformers.

all games should be platformers.

imagine madden 08 as a platformer it would make money.

actually yea i was also gonna say we need more platformers

Swords_McSwords - February 7, 2008 04:54 AM (GMT)
1. Little freedom..
2. Voice acting..

FrozenDarkness - February 7, 2008 07:27 AM (GMT)
I don't like games that make you go back to your save point. I like "continues"

Dajhail - February 7, 2008 12:26 PM (GMT)
QUOTE (rofljohn @ Feb 7 2008, 02:03 AM)
1. save points. seriously its not 1997 anymore i think you can trust us to save whenever we want. it wouldnt be as bad if you were reasonable with them but you give us one like every 20 levels so if we fuck up we have to start all over and we lose all ambition we had to play the game. autosave is the now. get with the fucken times.

2. non-skippable cutscenes. why are there still games that wont let you do this. do they expect you to want to watch the same 20 minute storytelling sequence your second time through or whatever the reason you're seeing it again is? i dont i see it once thats good enough seriously i hate watching cut scenes.

I agree with these two so much.

1. Save points.
Unless I'm in a race, or a sports match, or something like that, I don't want to have to replay the last ten, twenty minutes of gameplay because of a ridiculous checkpoint or save point system. Games like Black and Medal of Honor: Airborne space out their checkpoints so far that don't want to play them again. I'm not stuck in them, they've got great gameplay, but the punishiment for failure is way too high.

If hardcore gamers don't want to be able to save anywhere, then that's fine. Games should a have 'frustratingly hard mode' for them with spaced out checkpoints or save points, and a 'reasonably difficult, but still fun mode' for everyone else, which lets you save anywhere.

2. Non-skippable cutscenes.
YES! Okami had pretty much drained all my goodwill by the end of it's grueling 17 minute epic intro. After that, I saved and turned the game off. It took me a month before I managed to build up the enthusiasm to put it back on and try playing the actual game.

Also, being able to pause cutscenes is a great idea too.

JIHAUS - February 7, 2008 01:29 PM (GMT)
17 minute intro? Jesus frigging christ. Epic or not I prefer it if you actually get to play some part of the game within 5 minutes of you starting it. I just think it hooks people better that way.

Digi - February 7, 2008 04:10 PM (GMT)
That reminds me of Tales of Destiny's intro.
You could play it, but the first save point is at Alba's cabin. Which could be 30 minutes away from the start point, if you're playing for the first time and exploring everything.


Myself, there's three things I don't like in games:
1) Static controls: If the game isn't very simple, with all buttons doing the same thing (Sonic), I expect to be able to remap my control scheme at will. After I've finishing playing a game that uses O to confirm, for example, I don't want to switch to a game that uses the same button to cancel; I'd rather change the functions of the buttons.

2) Visual fluff over core gameplay: This is happening more and more lately. Publishers are putting the pressure on developers to make awesome graphics, because awesome graphics are marketable. Unfortunately, when a game has a 15-month devcycle, and 9 are spent on graphics, that doesn't leave much time or budget for the rest. Marketable, yes, fun, no. I still like 2D!

3) In-game advertising: Stupid, stupid, STUPID. When we're paying $60 for new games, there does -not- need to be giant billboards for designer pants in it. Really.

doug - February 7, 2008 04:30 PM (GMT)
bowser :angry:

Dajhail - February 8, 2008 05:06 PM (GMT)
Another thing I hate in games is time limits, especially when they're not needed. I hate being artificially rushed in a game, all it does is frustrate me and make me want to turn the game off.

The last level of Half Life 2: Episode 2 stands out in particular as having a really irritating time limit that pissed me off to the point where I just stopped playing and never won it. I felt like I had to do everything perfectly or I wouldn't have enough time to win later, so every single time I make a mistake I had to quick load and try it again. And because I was so rushed I'd forget to save after doing things right, so after loading I found myself back at the start again.

mooty - February 8, 2008 07:03 PM (GMT)
Turn based battle systems.

rofljohn - February 10, 2008 01:28 AM (GMT)
QUOTE (mooty @ Feb 8 2008, 01:03 PM)
Turn based battle systems.

:frogout:

Swords_McSwords - February 10, 2008 10:32 AM (GMT)
QUOTE (rofljohn @ Feb 9 2008, 08:28 PM)
QUOTE (mooty @ Feb 8 2008, 01:03 PM)
Turn based battle systems.

:frogout:

I agree, get out.

Captain_Toasty - February 12, 2008 06:45 AM (GMT)
epic quests that have you journey to the 8 temples/shrines/cities to recover the 8 elemental stones/spirits/weapons in order to save the world/seal the bad guy away/rescue the princess

zelda gets a break because it pretty much fukkn owns :fu:

rofljohn - February 12, 2008 02:58 PM (GMT)
QUOTE (Captain_Toasty @ Feb 12 2008, 12:45 AM)
epic quests that have you journey to the 8 temples/shrines/cities to recover the 8 elemental stones/spirits/weapons in order to save the world/seal the bad guy away/rescue the princess

zelda gets a break because it pretty much fukkn owns :fu:

i let it slide the first like 7 times but please god no more

im sick of going to the elementally themed dungeon beating the miniboss getting the item getting the boss key, compass, and map, fighting the boss using my recently acquired weapon, getting the orb/crystal/shard/whatever and then repeating 6 or 7 more times.

i mean honestly i can only take the same thing so much

Captain_Toasty - February 13, 2008 06:31 AM (GMT)
yeah i agree twilight princess bored me i still haven't finished it

ockham - February 18, 2008 12:21 AM (GMT)
anything not a fps on computer

Possessed - February 23, 2008 09:39 PM (GMT)
Now, I'm more of a storyline guy, so a lot of mine are based on that:

1. 'Prophecies' - If your game includes any form of 'prophecy' proclaiming the events of the game or something about your hero, and without ironic intent, the game fails by default.

2. Angst. I am starting to loathe angsty characters. Cloud, Squall, etc. Yes, I understand the main character might have had bad experiences in the past. So have I. That doesn't give me the excuse to be a mopey asshole that I'd be more likely to see at a My Chemical Romance concert than fighting evil.
Bad experiences or not, characters have positive and negative traits, and grow over time. That's what makes them characters. And when I say positive traits, I mean something OTHER than "I don't feel quite as bad for saving my pheonix downs when they die."

3. Games set in the modern world/future that use medieval weaponry. Wow, it's really the year 2004? Then why is your character using a BROADSWORD to fight evil? Go get a 12-gauge or a chainsaw, you braindead fuck!

Swords_McSwords - February 23, 2008 11:13 PM (GMT)
QUOTE (Possessed @ Feb 23 2008, 04:39 PM)
3. Games set in the modern world/future that use medieval weaponry. Wow, it's really the year 2004? Then why is your character using a BROADSWORD to fight evil? Go get a 12-gauge or a chainsaw, you braindead fuck!

Medieval weapons are awesome, screw you! Hell, Ness and all them used baseball bats and yoyos so don't complain!!!

Blitzen - February 24, 2008 10:33 PM (GMT)
I really hate it when games have a lack of polish. Its easy to see where designers leave gaps, especially in homebrew games. If everything is not cohesive, be it graphics, sound, controls, etc, I am more likely to dismiss the game and not even give it a second chance.

MrFrost - February 27, 2008 09:30 PM (GMT)
1) Games that lack story, I play games to get lost in "another world" while killing stuff and i want an enganging story to go along with it. Many of these "top" shooters lack this.

2) Combos, I cant stand having to know a whole string of buttons into to pull off a move in any type of fighter. I find it annoying. I just want them to be semi-simple so I can enjoy the game as ass kicking rather then pulling off overly technal moves.

3) Games with poor voice acting, I would rather read text if the story is good enough then listen to bad voice acting. Some games are quite guilty of this and it always justs ruins the experence.


squirrel - February 29, 2008 11:41 AM (GMT)
This is a more technical one, but I really hate fucking bad netcode. the best example off the top of my head that I can think of was Command and Conquer: Generals by Electronic Arts. The netcode in that was so fucking bad, after you had a decent amount of units, it would lag every five seconds or so. It was almost unplayable. Fortunately it was such a good game they managed to get a few people in the lobbies playing it.... god knows how though.

The amusing thing was, it was just as bad if not WORSE when playing over a LAN? Work that one out.




nano - March 9, 2008 10:08 PM (GMT)
1 Small boxed in levels/areas. So many games feel so claustrophobic
and linear for this reason. I can understand doing it in a town or building
where you would expect to be enclosed but when I get outside, I want to
get my free-roam on dammit!

2 No jump button. I don't care if it serves a purpose in the game, if it's
3D, I want to jump.

Dajhail - March 10, 2008 12:12 AM (GMT)
QUOTE (nano @ Mar 9 2008, 10:08 PM)
2 No jump button. I don't care if it serves a purpose in the game, if it's 3D, I want to jump.

I absolutely agree with this. There's probably a couple of exceptions, but 9 times out of 10 if I'm playing a 3d game and I have direct control of the main character then not being able to jump frustrates the hell out of me. Especially if my path is often blocked by ankle high fences and other ridiculous obstructions.


That's another thing I hate actually. If a game is going to stop me from going somewhere I should obviously be able to go it had better give me a good reason for it. Stupid barriers any average human would be able to cross should not be used to impede the progress of my awesome protagonist. Invisible walls are even worse. Of course there are times when these are unavoidable due to the nature of the game, but some games just don't seem to be trying at all.

Swords_McSwords - March 10, 2008 01:07 AM (GMT)
QUOTE (Dajhail @ Mar 9 2008, 07:12 PM)
QUOTE (nano @ Mar 9 2008, 10:08 PM)
2 No jump button. I don't care if it serves a purpose in the game, if it's 3D, I want to jump.

I absolutely agree with this. There's probably a couple of exceptions, but 9 times out of 10 if I'm playing a 3d game and I have direct control of the main character then not being able to jump frustrates the hell out of me. Especially if my path is often blocked by ankle high fences and other ridiculous obstructions.


That's another thing I hate actually. If a game is going to stop me from going somewhere I should obviously be able to go it had better give me a good reason for it. Stupid barriers any average human would be able to cross should not be used to impede the progress of my awesome protagonist. Invisible walls are even worse. Of course there are times when these are unavoidable due to the nature of the game, but some games just don't seem to be trying at all.

I know!!! :illness: :illness: :illness:

nano - March 10, 2008 02:59 AM (GMT)
QUOTE (Swords_McSwords @ Mar 10 2008, 01:07 AM)
QUOTE (Dajhail @ Mar 9 2008, 07:12 PM)
QUOTE (nano @ Mar 9 2008, 10:08 PM)
2 No jump button. I don't care if it serves a purpose in the game, if it's 3D, I want to jump.

I absolutely agree with this. There's probably a couple of exceptions, but 9 times out of 10 if I'm playing a 3d game and I have direct control of the main character then not being able to jump frustrates the hell out of me. Especially if my path is often blocked by ankle high fences and other ridiculous obstructions.


That's another thing I hate actually. If a game is going to stop me from going somewhere I should obviously be able to go it had better give me a good reason for it. Stupid barriers any average human would be able to cross should not be used to impede the progress of my awesome protagonist. Invisible walls are even worse. Of course there are times when these are unavoidable due to the nature of the game, but some games just don't seem to be trying at all.

I know!!! :illness: :illness: :illness:

well said

Linzi - March 10, 2008 03:14 AM (GMT)
I have a problem with frustrating, hair pulling, and ulcer causing platformer games.
Super Mario Sunshine's "Secret of" levels actually caused me to drink and on some cases I had to put it down and go smoke a cigar. Fuck you shadow mario!


PS. I went on google to try and find a picture of that asshole to deface, but instead I found this cute picture.user posted image

spik - March 10, 2008 06:24 AM (GMT)
I fucking, fucking, fucking hate paying full price for a game that ends up having 3 hours of content (and achievements that expect you to play for 100 hrs).

10 points to whoever guessing this recent '360 title.

Yannick - March 10, 2008 10:04 AM (GMT)
QUOTE (spik @ Mar 10 2008, 06:24 AM)
I fucking, fucking, fucking hate paying full price for a game that ends up having 3 hours of content (and achievements that expect you to play for 100 hrs).

10 points to whoever guessing this recent '360 title.

mass effect?

I always hate games that give you no time to gather the resources to fight a boss. I had this while playing prince of persia. I had half of my life, one sand tank and only my dagger.

I had to fight a duel boss that tried to sandwich me all the time. After like 20 times, I got it. It's not impossible, but at least give me the time to recover and power up... it ain't fair fighting two overgrow monsters with weapons bigger then them self only with a dagger and 3/4 of your health.

nano - March 10, 2008 10:30 AM (GMT)
QUOTE (Linzi @ Mar 10 2008, 03:14 AM)
Super Mario Sunshine's "Secret of" levels actually caused me to drink and on some cases I had to put it down and go smoke a cigar. Fuck you shadow mario!



LMAO

So very true. It seems like the majority of games now (at least the ones
I play) have far too much unnecessary and unrewarding completion-ist
junk that I've long ago decided to just ignore for the sake of moving on
to the next game.

3 Excessive random battles. Nothing makes dungeon-crawling more tedious
than getting sucked into a fight every five steps. Especially when you end up
back-tracking because the last battle made you forget which direction you
were going.

Spik, was it that zombie game??

Linzi - March 10, 2008 05:45 PM (GMT)
QUOTE (nano @ Mar 10 2008, 02:30 AM)
3 Excessive random battles. Nothing makes dungeon-crawling more tedious
than getting sucked into a fight every five steps.

I agree with this too! Sometimes I find myself in a "Oh shit... I so wasn't ready for this place" and trying to escape proves harder than actually just playing through the fucking thing!

Shiro - March 11, 2008 08:58 PM (GMT)
Games that never come out
Games that does not live up to promised features
Games that are generally badly coded (Squirrel's example is golden)
Games that has pointless backtracking (Exceptions do exist)
Games that have sloppy controls and/or doesn't shoot where the crosshair is (As the sniper weapon in Battlefield 1942, it was easier to snipe with a thomson)
Games that blend colors like it was random, with no atmosphere whatsoever
Games with annoying and repeated "Sound effects" like the cursor movement beep in the menu in Final Fantasy 7
Games that feel pointless

-_-

Yannick - March 11, 2008 09:06 PM (GMT)
QUOTE (Shiro @ Mar 11 2008, 08:58 PM)
Games that does not live up to promised features

ain't that just about every game in the media?

spik - March 12, 2008 05:18 AM (GMT)
Yannick makes a point.

Shiro - March 13, 2008 12:53 AM (GMT)
No no, not hype, features offered beforehand, that are cancelled. Take Fable for example, they promised alot and it ended up being pretty small in comparision.
The gameworld's rickroll of sorts

delita - March 13, 2008 03:56 AM (GMT)
shiros post's

camisaac - March 28, 2008 02:17 AM (GMT)
anything with mario in the title
any kind of sports game
rtp
n64 controller
gamecube controller

spik - March 29, 2008 02:40 AM (GMT)
then you especially hate that mario sports game that used rtp and was featured on both the n64 and gamecube?

Takeru - March 31, 2008 07:05 AM (GMT)
I hate games that drag you along forever, making you beat every difficulty, over and over, just to give you a fucking game over screen. I'm looking at you, Tetris Attack...

Oh, btw. First post on here :-P

Linzi - April 3, 2008 05:59 PM (GMT)
Water Temples!




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