So my game engine is on iteration 3 right now, and about 6 hours from iteration 4. Iteration 4 brings the integration of the scene graph system and post processing, previous ones have included a shader system and all sorts of fun toys. Once it's running I might put up some builds or something to play about with.
Screenshot time.

Generic vertex fog, standard directX stuff, no longer supported, fog overwrites pixel shaders. The bastard.

Terrain with some directional lighting drawn with a pixel shader.

Seperate shader I wrote for the car, uses specular highlights, not the best angle to see it. I'll update them as it goes. Because of the amount of inputs each different shader takes, this is going to need its own framework :/
Texture blending: