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Title: post you're ideas for improving the rpg2knet commu
Description: nity


adrian - April 7, 2008 04:22 PM (GMT)
I suggest posting more in the forums, making interesting discussion worthy threads, and getting on IRC to drown out the chat trolls.

Post your ideas. :cyclops:

HArry the motorsport enthusiast - April 7, 2008 04:42 PM (GMT)
die

xsolarx - April 7, 2008 04:43 PM (GMT)
Gee! I really don't know.

Dajhail - April 7, 2008 04:47 PM (GMT)
I agree with Adrian. The best way to keep rpg2knet active is for people to do stuff.

Linzi - April 7, 2008 05:39 PM (GMT)
Perhaps some having some contests?

Edit:OOh I came up with a better idea! Having a minimal posting requirement for each week. DELETE members who do not meet the requirement. MUAHAHA >;F...;p

adrian - April 7, 2008 05:51 PM (GMT)
QUOTE (Linzi @ Apr 7 2008, 05:39 PM)
Perhaps some having some contests?

Edit:OOh I came up with a better idea! Having a minimal posting requirement for each week. DELETE members who do not meet the requirement. MUAHAHA >;F...;p

now theres an idea

Linzi - April 7, 2008 05:59 PM (GMT)
Of course my ideas are great, my posts DO account for 3.1% of the forums posts....that makes me a Fake2knet celebrity or something.

yen - April 7, 2008 06:00 PM (GMT)
i don't think harvesting our members will keep the activity up.

Quite the opposite.

Griven - April 7, 2008 06:22 PM (GMT)
hahaha, i agree with liam, but the idea is funny...

how about...a site :OOOOOO

spik - April 8, 2008 09:03 AM (GMT)
A site. With content.

Maybe some outside advertising?

Though, I think more people need to take up projects, or use the abilities so many people have to jump on board and help other people. We've got some great projects in the works here, and I think they could be a thousand times better with group effort.

UnXpected - April 9, 2008 10:26 AM (GMT)
just take good commitment to creating good topics/posts!
Share and share alike :D just be friendly and interested to others

Captain_Toasty - April 9, 2008 05:18 PM (GMT)
I think the best way to improve the community would be for you to leave to be quite honest!!!!!!!!!!

BrianOnTheRocks - April 9, 2008 07:24 PM (GMT)
The biggest thing will be getting 2knet up and running. This will help by leaps and bounds.

The second is getting more people for more varied discussion.

One big thing I've noticed that turns me off is the maturity level of some of the posters. I'm an adult now and I like intelligent and well thought out posts and replies. Don't get me wrong, I love spam... but it has to be clever, funny or interesting spam to really garner any sort of attention. This is true for most things...


I find as long as you keep 2knet a place for old-school 2knetters filled with inside jokes and people calling each other 'gay,' you will never attract new posters. Only the ones that have nostalgia for the place... but a lot of people have moved on though... we must remember...

Once again a lot of these problems will be solved once we have a proper gaming development community SITE up and running.

Until then, spam on... but only if you MUST.

Dajhail - April 9, 2008 09:32 PM (GMT)
Yeah, it seems pretty clear at this point that for 2knet to actually come alive we need a proper site. An active site with content, review, resources and regular news updates. With a site and proper forums in place we could start advertising and drawing in new people.

Unfortunately there doesn't seem much any of us except Squirrel can do about that.

But... it's 32% done apparently :)


KK4 - April 9, 2008 09:42 PM (GMT)
Ban Ockham.

spik - April 9, 2008 10:21 PM (GMT)
gimmicks upon gimmicks

join 2knet and get a free toaster*






*but not really.


okay... that was terrible...

well, I don't see you coming up with better ideas?!

Daniel - April 9, 2008 10:23 PM (GMT)
QUOTE (KK4 @ Apr 9 2008, 09:42 PM)
Ban Ockham.

Ban rofljohn. :fu:

Esoteric - April 10, 2008 08:04 AM (GMT)
I think we should get back into the spirit of what brought us together in the first place -- our common love for RPG's.

It seems like few people are interested in creating games anymore? While it certainly isn't going to be my future job or anything, game creation is an intensely fun hobby. I missed it when everyone was releasing new games and exchanging ideas for cool features/systems. There was a lot of creativity being generated.

Maybe it's just me and wishful thinking, but that sounds like a lot of fun to me. How many people are still interested in gamemaking?

JIHAUS - April 10, 2008 09:23 AM (GMT)
Well I'm still hugely into game making and still do it as a hobby despite my schedule being much busier than when I first came to 2knet. If I wasn't into it then I wouldn't still be working on Convergence after almost 2 years. Thing is, we don't really have that game-making atmosphere around anymore since nobody seems to talk about it much nowadays. Then again I guess that comes with having a lot of members.

ResendValidationEmail - April 10, 2008 10:19 AM (GMT)
post some screens of rpg2knet4, development ideas and concepts etc. Offer opportunities for the community to help with the development, whether its simply making skins for the forum or making resources to include in the database when 2knet4 is finally released.


Dajhail - April 10, 2008 06:27 PM (GMT)
Yeah, it'd be nice if we could get some simple temporary site set up, if just to store resources, articles and tutorials and let people browse through them.

Linzi - April 10, 2008 08:53 PM (GMT)
QUOTE (ResendValidationEmail @ Apr 10 2008, 02:19 AM)
post some screens of rpg2knet4, development ideas and concepts etc. Offer opportunities for the community to help with the development, whether its simply making skins for the forum or making resources to include in the database when 2knet4 is finally released.

This sounds like a really great idea

zachiroth - April 10, 2008 08:59 PM (GMT)
FOR THE LOVE OF JESUS, POST SCREENS!!!

BrianOnTheRocks - April 11, 2008 12:42 AM (GMT)
Game making... What a novel idea!

I like the idea of getting involved with the actual website. That's a good call.

What I like more is creating a 2knet game.

Let's get everyone together and create a NEW RPG2KNET game. Not one -about- 2KNET... but one that everyone can have input on and design... something that really makes it a 2KNET game because 2KNET made it...

I think that would be a phenomenal help.

/2 cents

spik - April 11, 2008 01:18 AM (GMT)
QUOTE (BrianOnTheRocks @ Apr 11 2008, 12:42 AM)
Game making... What a novel idea!

I like the idea of getting involved with the actual website. That's a good call.

What I like more is creating a 2knet game.

Let's get everyone together and create a NEW RPG2KNET game. Not one -about- 2KNET... but one that everyone can have input on and design... something that really makes it a 2KNET game because 2KNET made it...

I think that would be a phenomenal help.

/2 cents

I approve.

And I made a topic for ideas. Go, go.

Captain_Toasty - April 11, 2008 04:57 AM (GMT)
QUOTE (BrianOnTheRocks @ Apr 11 2008, 12:42 AM)
Game making... What a novel idea!

I like the idea of getting involved with the actual website. That's a good call.

What I like more is creating a 2knet game.

Let's get everyone together and create a NEW RPG2KNET game. Not one -about- 2KNET... but one that everyone can have input on and design... something that really makes it a 2KNET game because 2KNET made it...

I think that would be a phenomenal help.

/2 cents

we've tried doing this multiple times and everyone gets bored quickly.

But I'm always down for another try. One of these times it's bound to click.

Esoteric - April 11, 2008 12:16 PM (GMT)
Well the problem is that game making is something more easily done when you have lots and lots of time. A lot of us were a lot younger back then and didn't have a lot of the responsibilities that we do now. So if a mass game were to be put into motion, the odds are that everyday life would eventually take precedence and the game would likely not ever get developed. Also, a lot of people tried tackling entire RPG's on their own. In the real world, you really need teams with modular job association to get anything done nowadays (everyone focusing on different aspects of the game, etc).

I think that "gamer's blocks" were quite devastating in RPG creation processes. Once you encounter a block of any kind, it seems to have almost permanently detrimental effects. For instance, once I realized battle animations couldn't display over pictures, that effectively neutered my CBS, and I gave up on my game because of it.

However, a lot of the RPG making tools have become more sophisticated, imo.

What would generate the most interest would be, I think, for everyone to state what it is they enjoy in a good RPG and what they've always wanted to put into their own game.

BrianOnTheRocks - April 11, 2008 06:42 PM (GMT)
QUOTE (Esoteric @ Apr 11 2008, 04:16 AM)
Well the problem is that game making is something more easily done when you have lots and lots of time. A lot of us were a lot younger back then and didn't have a lot of the responsibilities that we do now. So if a mass game were to be put into motion, the odds are that everyday life would eventually take precedence and the game would likely not ever get developed. Also, a lot of people tried tackling entire RPG's on their own. In the real world, you really need teams with modular job association to get anything done nowadays (everyone focusing on different aspects of the game, etc).

I think that "gamer's blocks" were quite devastating in RPG creation processes. Once you encounter a block of any kind, it seems to have almost permanently detrimental effects. For instance, once I realized battle animations couldn't display over pictures, that effectively neutered my CBS, and I gave up on my game because of it.

However, a lot of the RPG making tools have become more sophisticated, imo.

What would generate the most interest would be, I think, for everyone to state what it is they enjoy in a good RPG and what they've always wanted to put into their own game.

I 100% understand this point. However, I think that we can rally together and make it work.

Why?

Well, I have some 'insider' game development ideas and tactics to make this work. Not the actual game idea, but the production and how we can make sure it will happen.

In the 'real' world we all have our own lives... but I do believe that we are a team and we can make something happen. Even if we start out with something small and progress from there. This is usually the best course of action, and always the most fun.

We shall see how it will work, but if people are up for it I can write up a short plan of what we need to make this work. Of course, outside input is always welcome.

I assure you, 'lots' of time != lots of awesome.

Work smarter, not longer we say, here at Radical.

Maybe I'll make a poll on it.

Esoteric - April 11, 2008 07:42 PM (GMT)
Certainly. I think the reason why people tend to "work longer" and not "smarter" is that people jump into development without any planning, so you're essentially building the game as you go. I think this is what most people did. However, if you take the time to sit down and plan things out more carefully, it becomes a lot easier to actually get something produced, and things can be tweaked as you go if problems are encountered, etc. But basically, the time investment in planning more than makes up for saved time in actual game-production.

Steelangel - April 14, 2008 02:08 AM (GMT)
QUOTE (adrian @ Apr 7 2008, 04:22 PM)
I suggest posting more in the forums, making interesting discussion worthy threads, and getting on IRC to drown out the chat trolls.

Post your ideas. :cyclops:

Give Griven a moderator status.

I'll post some serious thoughts on this subject. Good topic.

Griven - April 14, 2008 04:26 PM (GMT)
Giving me moderator status wasn't a serious idea?

I'll have this place in tip top shape in a couple days...




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