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Title: Monster World RPG
Description: A game based on Wonder Boy/Monster World


maxteam01 - October 4, 2008 11:10 AM (GMT)
THE GAME IS READY ! ! ! GO TO LAST POST

MAX TEAM

presents

user posted image

Visit here the website:
http://geocities.com/maxteam01
(and then go to the “DOWNLOADS” section)

Watch here the movie:
http://it.youtube.com/watch?v=6gh_0mRqKwc[/center]

SUMMARY
GAME NAME: Monster World RPG
DEVELOPER: MAX TEAM
TOOL USED: RpgMaker2003
RELEASE TYPE: demo
RTP NEEDED: no
CUSTOM MENU: yes
LANGUAGE: english
SIZE: 22.6 MB


About “Monster World RPG”

Monster World RPG is a fan game inspired by the Monster World (Wonder Boy in the US) series, made by SEGA and Westone for Arcade, Sega Master System and Genesis.
It’s no a sequel, prequel or remake, but a brand new game in rpg style instead of platform.

The game you can download here is only a special demo version, featuring only some minigames from the game.
The actual game is a much more complex rpg game developed with RpgMaker2003.
There are many different monsters in the full version (there’s over 50 different monsters).

Along with Max, the main hero, there’s other five characters, wich can be inserted or removed from the team as you wish,
Alsto there’s many sidequests, all are kept in a special book menu, so you won’t forget them.
The main hero also can be customized with different spells, magic weapons, and more.

There may be some english errors in the game, please forgive this as the game creator and programmer both don’t speak english as their native language.
Actually some people may not care so much, since this will remind many people of their youth, when thay used to play old videogames poorly translated from japanese.

The full version will be ready near the end of 2008.


SCREENSHOTS


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STORY

The place is Aqua Kingdom.
The hero of this story, Max, lives in the Valley of Peace near Purapril, the capital.
Since his friend Shion left for Purapril to do his knight duties, Max life got boring.
A morning while hunting in the woods he found a strange creature he never seen before.
Unsure about the creature's "taste" he decided to avoid making it his meal, but keep it as his pet.
Now that he has a "party member" he decide that's time for him to leave the valley for a more exciting life.
He decide to go to Purapril to meet again his friend Shion but while attemping to enter into the city two guards block his way forcing him to travel somewhere else.
Where will Max go now? Will Max be able to enter in town? And what is happening there?
Unbeknowst to him his "adventurous life" has already begun . . .


CHARACTERS

MAX
The hero of the game. He’s a fighter, so he won’t learn new skills by leveling up. Instead, he gets new skills by learning them from other people, by equipping certain equipment or getting special items.

PEPE
Pepe is a strange animal that no one knows its species or place of origin. He can only say “pepe”, so Max gave him this name. His species is unknown so he’s considered an “odd er”. Pepe starts with some skills and learn more as his level increases. He can’t use any equipment, but only attacking with his claws.

PRISCILLA
Priscilla is a small fairy from Alsedo, the fairy village. She lives with Eleanora, the fairy queen. Being a fairy she mainly knows healing and assist spells.

SHABO
Shabo is a death god, wich is actually a species, not a deity. Shabo knows many spells, mainly attack spells but also some assist spells. If used wisely he can be a great ally.

HOTTA
Hotta is a dwarf from Lilypad, the dwarf village. He can’t use spells but istead uses special skills. He’s a very strong character and can greatly damage the enemies. His only weakness is that he’s the slowest character.

JUNIOR
Junior is a baby dragon from Begonia. He may be just a baby, but due to his dragon lineage his power is great. He’s almost as strong as Hotta and is faster, but has lower resistances and less skills.


About MAX TEAM

MAX TEAM is a two men team composed by:
Massimo a.k.a. Zaqquaya at DeviantArt: author, storyboarder, chara designer, final tester, main advertiser;
Fernando a.k.a. Nilesnake at DeviantArt: main programmer, tiles & faceset designer, music & sound, beta tester, final scripter;

MAX TEAM has also many friends who gave help:
Dark Designer , Christian Viana ,Alex BG87, Viiper, Ryan914, Badassbill.

Do you want to help too and be credited in the game?
Then feel free to contact us (by the e-mail address you will find in our website) for any comments or questions.


FINAL WORDS: READ PLEASE !!! IT'S IMPORTANT !!!

Due to my study & work duties I won't be able to reply your comments daily: I will do it weekly on sundays.
I ask you only a favour: avoiud posting two times a question I have already answered both here and in the faqs of my website.

Thanks in advance and see you soon – MAX TEAM

MrFrost - October 6, 2008 04:41 PM (GMT)
looking good

maxteam01 - October 12, 2008 03:41 PM (GMT)
QUOTE (MrFrost @ Oct 6 2008, 04:41 PM)
looking good

Some UPDATES then:

One thing that I hate of rpgmaker games are the charasets: thery are to small and so the characters looks too much unexpressive.
So I used the characters slots at their limits and sometimes for bigger characters I used more than a slot. Look this image and compare to the left a common rtp from rpgmaker and the ones I create for my game.
user posted image

In rpg usually you got experience point or buy equipement in order to increase your party stats. This can be entertaining at the beginning, but later it becomes repetitive.
For this reaseon, even if I kept the experience and equipment system, I decided to put in the game a way to customize your hero to give him different skills and map abilities in order to reach different zones (like castlevania or metroid).
user posted image

Another weak points of rpgmaker videogames is that being them "free games" there's no manual or other things. Plus they lacks menu that usually are present in professional games. MWRPG has an online guide.
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Last, a common rpg game engine will become rapidly repetitive and unappealing.
Due to this MWRPG has many platform elements and minigames.
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Last:
- I preferred to create small maps and dungeons in order for the players to not have to travel hours and hours to reach the boss rooms;
- in order to advance in the game is more important to find secrets and upgrade items more than levelling up: in this way you have not to waste an entire day in fighting monsters.

Shiro - October 12, 2008 10:47 PM (GMT)
This is looking promising. Make sure to finish it on time for the 2knet release :o)

maxteam01 - October 19, 2008 01:09 PM (GMT)
QUOTE (Shiro @ Oct 12 2008, 10:47 PM)
This is looking promising. Make sure to finish it on time for the 2knet release :o)

Will I be in time If I release the game before the end of the second week of December ?

JMickle - October 19, 2008 03:15 PM (GMT)
You'll be in time if you finish before DNF is released.

FrozenDarkness - October 20, 2008 03:34 AM (GMT)
I'm definitely intrigued.

Gintech - October 20, 2008 02:49 PM (GMT)
Storyline's so far shallow, but everything else looks sweet!

Put up some music posts! I wanna hear your game's tunes!

KayzorKross - October 31, 2008 01:14 AM (GMT)
Wonder Boy! Haha I remember playing that for hours on the Sega Master System a long long time ago. This is a cool idea I'll be keeping an eye on it. :)

maxteam01 - November 1, 2008 07:57 PM (GMT)
01/11/2008 UPDATES

Hello everyone,
First of all: thanks for your support through all this period.

Now the news:
- the new release will be ready in December (around the 15);
- this means that this one will be probably the last major update for this demo;
- if this forum hosts any kind of gaming developing contest I would like to join if I will be able to release the game before the expiry date;
- important: when I will release the new game I will open a new thread and stop posting here (to avoid confusuion to new readers).

Last: some screenshots of the last levels we added.
user posted image

See you soon guys, even if I will open a new thread when the new release will be ready, please continue posting here until then, because I always read your comments and questions.
Bye!

Gintech - November 4, 2008 08:16 PM (GMT)
I don't like your Atlantis/Aquatic city layout. Work on your perspective. I don't like the background.

maxteam01 - November 8, 2008 04:32 PM (GMT)
QUOTE (Gintech @ Nov 4 2008, 08:16 PM)
I don't like your Atlantis/Aquatic city layout. Work on your perspective. I don't like the background.

Strange, that background didn't seem bad to me. I will rechek it.

Shiro - November 9, 2008 02:53 PM (GMT)
Make the objects which block the water darker since light dissipates the further away you get, and maybe make it a bit brighter on top..

I dunno, the problem would be it blends together with the foreground too much and it's hard to see it as a background.. also maybe add some dark blue sand as the bottom, i dunno. I'm a wonderboy fan myself so i'm interested, will you be able to turn into rat-man and walk on certain walls, etc? :D

Oh, by the way.. what are those two blocks doing floating close to the whirlwinds in the cloudy picture? Objects in gamedesign need to be understood as soon as the player sees it to keep the interest up, those are mostly distracting :o
</positive feedback>

Gintech - November 10, 2008 10:02 PM (GMT)
Agreedamatated

maxteam01 - November 14, 2008 04:31 PM (GMT)
QUOTE (Shiro @ Nov 9 2008, 02:53 PM)
Make the objects which block the water darker since light dissipates the further away you get, and maybe make it a bit brighter on top..

I dunno, the problem would be it blends together with the foreground too much and it's hard to see it as a background.. also maybe add some dark blue sand as the bottom, i dunno. I'm a wonderboy fan myself so i'm interested, will you be able to turn into rat-man and walk on certain walls, etc? :D

Oh, by the way.. what are those two blocks doing floating close to the whirlwinds in the cloudy picture? Objects in gamedesign need to be understood as soon as the player sees it to keep the interest up, those are mostly distracting :o
</positive feedback>

Thanks for the hints.


Anyway, I think that for now I won't change thoose things.
This because some things look strange in screenshotas but have a different appeal while playing.
So I will wait for gamers reviews after I release the game (and then if your opinion is the same I will probably apply some changes).

The "blocks" in the clouds are other small clouds. I putted thoose clouds there as to show what is the route the whirlwinds will take you: if they will reveal to be unuseful or distracting I will remove them of course.

What to say now: wait until december to test the game! bye!

Swords_McSwords - November 14, 2008 11:40 PM (GMT)
Something intelligent on here?! *head explodes*

Robicus - November 16, 2008 11:15 AM (GMT)
Looks pretty solid, kudos! I look forward to next month.

maxteam01 - November 30, 2008 10:17 AM (GMT)
Hello guys.

Be prepared: on December 6 the real thing will be available for download with at least 15 hours of playing (and if you consider that in this new release less than 2/6 of the story will be told, the final release will be at least 100 hours).

This time it isn't a minigame compilation but a full playable j-rpg videogame.

I will post the new thread about it in the section this forum dedicate to complete project or project bigger than short demos.

Bye!

Gintech - December 1, 2008 05:10 PM (GMT)
:lol:

maxteam01 - December 6, 2008 08:50 AM (GMT)
THE GAME IS READY ! ! !

You can download it by visiting its official website:
http://www.geocities.com/maxteam01/

Have fun ! ! !

- - -

As soon as I can, when I will be done with my work & study duties, I will create a new thread for this demo in order to avoid people from confusing it with the old "mini-games only" demo.

FrozenDarkness - December 7, 2008 01:08 AM (GMT)
I just played the first half hour and it was an absolute blast. I've seen a few grammar issues, but that's the only problem so far. I'll have to play some more when I get home tonight.

Swords_McSwords - December 7, 2008 04:03 AM (GMT)
At least the downloads work for you, they all crapped out on me..

maxteam01 - December 7, 2008 09:23 AM (GMT)
QUOTE (Swords_McSwords @ Dec 7 2008, 04:03 AM)
At least the downloads work for you, they all crapped out on me..

Try again.

For sure Rapidshare has reached its download limits.
So use Zshare or Megaupload.

Yesterday the website was visited by sometingh like 100 visitors and maybe the hosting services encounter some difficulties.

If you try to download the game today it should work.

If not within the next week I will think at something.




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