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| I'm up to Chapter 3. All of the characters I've played as so far haven't really been able to do much plot work because Lucas hasn't really been involved. They've just been running about doing their own, ignoring the main problem: Spoiler: An army of pig mask wearing villains with big laser guns coming down with tanks and airships, destroying large chunks of forest, turning animals into unspeakable chimerae, getting main characters killed, sieging a castle. It's like Earthbound except there's very few items, and you have really focus on silly tricks to get the items you need to beat the bosses. I'm guessing it will become more like Earthbound when I actually unlock the ability to collect and use money to buy items, and my characters actually carry over from one chapter to another instead of wandering off. |
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| The game gets a lot more coherent when you get to Chapter 4 and you finally get control of the lead character, Lucas. Doesn't really make the game much more enjoyable though. Having a selection of powers and characters at your disposal (y'know, letting the player actually have control and make choices in battle) is a large difference from the walk-melee-walk-melee combat of the first half of the story, but you're still going to get blasted by bosses because Your Numbers Are Too Small.
Not really. No. Earthbound and Mother 3 aren't that funny.
No. Spoiler: The plots are linked, and a couple of characters are shared. It will have slightly more impact on your if you're familiar with the main characters of Earthbound. |
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| The game is over. It's a daft game that doesn't make a whole deal of sense. It's relatively straightforward at the beginning of the game when each of the introductory characters do their own little adventures, but when it's Lucas' turn it's very, very easy to get lost or stuck. There's only one way forward at all times and most of the time it's not easy to get help on your current goal. A few hard-to-find characters mention places you've never been, and you have to roughly head in that direction until stupid things happen. Occasionally, you might stumble into an emotional event on your travels, but it's really hard to understand any character. Most of the characters you find seem oblivious to all that goes on until the very final chapter, where they all basically admit to being completely clueless. The super climactic explanation that clarifies the game is so outrageous that I'd imagine most people would just ignore that part of the plot. It doesn't lead from anywhere and it's not hinted at at all. People familiar with Earthbound will enjoy the closing chapter, people unfamiliar with Earthbound won't have a damned clue what's going on, and will probably just wish it were over. It's very possible to get stuck in a position where you're unlikely to progress further due to the placement and nature of the save points: two of your permanent later characters are basically useless due to their low stats and lack of PSI powers. Spoiler: One of them is Duster the thief, who possess a number of special items that allow the party to gain an advantage in battle. Four of these items inflict status effects on the enemy... or not (#76). Check yourself in the walkthrough under 'Bosses'. If they're vulnerable to Wall Staples, then it's either the Wall Staple tutorial, or you don't have Duster at that point. Even if the other status effects that he can inflict stick to the enemy, they're all kinda fuzzy 'chance to skip turn', 'chance to miss' effects that just don't work on the enemy. The other two reduce the enemy's Strength and Defence stats, which is pretty useful (ie. essential, unless you like the crap being kicked out of you), except they have a slightly less chance of working compared to Kumatora's PSI versions, which almost always hit. Duster's standard physical attack is useful until 60% of the game when he suddenly becomes pathetic. The other is Boney the dog. He sniffs. To make them useful by granting them a powerful attack or healing ability, you have to give them a large number of single use explosive or healing items, and these expensive items have to be bought from the merchants. When you die, you get the option, like in Earthbound, to be instantly regenerated at the last save point you were at (or the nearest boss defeat if that's closer, if you're fighting a string of bosses) at the cost of half the money you hold (there's no reason to be holding money as the save points allow you to safely deposit it). When you regenerate, you keep any EXP but you also keep your current inventory layout for each character. This means that when you get stuck at a boss you have to backtrack to the merchant, waste all your money making your non-PSI characters capable, run like hell through the gauntlet between the save point and the boss, picking easy EXP fights without expending your items, and then give fighting the boss a go. If you get killed by the boss, you have to repeat all the above and add in some extra fighting to make up the money you lost on the disposables you wasted.* Oh yeah, not once in the entire game did I manage to find a single shop that sold PSI recovery items. So... if you waste your PSI before you reach the boss... you lose. Unless you cheat like me and use save states, the only way to make Mother games bearable. I think the technical nature of this translation is a lot more interesting than the game they did it to. *It's the un-Baten Kaitos! Baten Kaitos' battle system is card based, where each card represents an attack, technique or healing item. You can burn your character's decks as often as you like, as they're simply shuffled and reused when the deck's used up. Also, when you die on a BK boss, you're given the option to retry the boss and reorganise your deck. (Though there are a very, very small number of single use out-of-battle recovery items. You can use those if you only just made it out of a battle alive, but you usually heal with your battle deck.) ANYWAY. Is anybody else playing this thing or was it just me? |
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| Play it anyway! If you were excited about reading that there's an English version of MOTHER 3, you'll like this because another MOTHER is exactly what you've got. |