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Title: post your current programming projects


adrian - February 5, 2008 06:39 PM (GMT)
let's kick off this new forum with an easy topic. post anything you're currently working on related to programming (ie no rpg maker, game maker, mmf etc).

right now i'm working on an ultra-simple cross platform 2d game engine using c++ and clanlib. i'm currently moving very slowly, working on a collision detection/response system and trying to figure out the best way to implement it while working through my terrible sloppy code. i hope to start making a proper game with it within a couple months.

i haven't actually started on these yet but i plan to make an irc bot using java and irclib, and a sprite sheet cutting/animating/collision box editing program using C# with winforms and possibly xna if the built in winforms graphics functions don't prove robust enough.

Digi - February 5, 2008 07:17 PM (GMT)
Two unnamed projects.

The first is a zero player game that's pretty much a Progress Quest ripoff. That's being done in Ruby with GTK (not RGSS, before you bring up the RMXP thing).

The second is an auto-updater and launcher for any games I may make in the future, also in Ruby with GTK. I wonder if I should add some sort of achievement system to it and name it Not-Steam.

If I ever finish the first, I'll post the source for it, though it's not a hard concept.

adrian - February 5, 2008 07:24 PM (GMT)
QUOTE (Digi @ Feb 5 2008, 07:17 PM)
Ruby

i'm so so sorry

Digi - February 5, 2008 07:26 PM (GMT)
It's honestly not that bad. It's like super-modular Perl.

doug - February 5, 2008 08:26 PM (GMT)
i set the dvr to record project runway

iceklown - February 5, 2008 08:29 PM (GMT)
Currently learning C# and the .NET platform.
Have a client coming up who wants an entire real estate website setup, with information on homes, rental time-slots, manageable tenants, searching, and portal for all registered homeowners in the community.

One-t - February 5, 2008 08:30 PM (GMT)
Ok, where do we start...

Breakout - Writing it in XNA, wrote a level editor for it, currently polishing.
DXEngine - DirectX engine I'm writing in C++
Space Game - Playing lead programmer on a project using the Gamebryo engine
DXRacer - A racing game with DirectX and C++ for one of my Uni modules.
MobileIRC - An irc client I'm writing in J2ME for mobile phones.
DXOrganise - A group project to create a 3D file relationship and organising environment for lecturers.
ASM Thing - Writing an 'optimal' program for the PSP using ASM

Yes, I am quite busy.

HArry the motorsport enthusiast - February 5, 2008 10:29 PM (GMT)
QUOTE (Digi @ Feb 5 2008, 07:26 PM)
It's honestly not that bad. It's like super-modular Perl.

haha yeah, except perl isnt gay

One-t - February 5, 2008 10:35 PM (GMT)
QUOTE (HArry the motorsport enthusiast @ Feb 5 2008, 10:29 PM)
QUOTE (Digi @ Feb 5 2008, 07:26 PM)
It's honestly not that bad. It's like super-modular Perl.

haha yeah, except perl isnt gay

haha yeah, except perl is gay

delita - February 5, 2008 10:52 PM (GMT)
Dildrox DS

squirrel - February 5, 2008 11:16 PM (GMT)
rpg2knet, written in magic

adrian - February 5, 2008 11:18 PM (GMT)
QUOTE (squirrel @ Feb 5 2008, 11:16 PM)
rpg2knet, written in magic

you should port it to LOGO

One-t - February 7, 2008 02:31 PM (GMT)
QUOTE (squirrel @ Feb 5 2008, 11:16 PM)
rpg2knet, written in magic

PHP is far from magic ;_;

androdas - February 7, 2008 06:34 PM (GMT)
Extending Oracle Spatial using Vague Spatial Operators - using Java, and Oracle (SQL). Stupid degree. :/

HArry the motorsport enthusiast - February 12, 2008 10:26 PM (GMT)
QUOTE (squirrel @ Feb 5 2008, 11:16 PM)
rpg2knet, written in magic

how much mana does that cost to play




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