View Full Version: Mayfair Witches

Many RPGS > Books > Mayfair Witches



Title: Mayfair Witches


transporter - February 22, 2006 03:49 PM (GMT)
Based on books:

1. Mayfair Witches
2. Lasher
3. Taltos

Rowan Mayfair- Head of the Mayfair clan

Michael- Rowan’s husband

Mona Mayfair- Mayfair witch turned vampire by Lestat, mother of Morrigan

Armand-Made by Marius in 15th century Venice 17yr old body brown eyes, auburn hair

Daniel Malloy- made by Armand in 1985 32 yr old body violet eyes, plat. Blonde hair

David Talbot- made by Lestat in 191 74 yrs old in 26yr old body. Former Head of Talamasca

Gabrielle- Made by Lestat (his mother) in 1780 blond hair blue eyes

Jessica Reeves- made by Maharet in 1985 35yrs old red hair green eyes, psychic former talamasca

Lestat de Lioncourt- made by Magnus (dead) in 1780 21yrs old, blonde hair, grey eyes

Louis de Pointe du Lac- made by Lestat in 1791 age 25, green eyes brown hair

Mael- made by Avicus (dead) in roman empire c. 49 bc blonde hair blue eyes

Maharet- made by Mekare one of the first vamps currently one of the Queens of the Damned green eyes
(but now blind she must use her victims eyes to see) red hair

Marius- made by Avicus (dead) c. 49 bc blonde hair, blue eyes former keepers of the King and Queen

Mekare- made by Khaymen in order to overthrow the King and Queen. Other Queen of the Damned after killing Akasha green eyes red hair. Tongue was cut out, she buries herself away from the world

Merrick Mayfair- made by Louis she is of the black side of the Mayfair witches (descended from quadroon’s) a gifted witch black hair green eyes

Pandora- made by Marius after 49 bc dark brown hair, brown eyes aged 35

Tarquin (Quinn) Blackwood-made by Petronia (dead) aged 20’s jet black hair, blue eyes in love with Mona Mayfair


Rule 1:
That each coven must have its leader and only he might order the working of the Dark trick upon a mortal, seeing that the methods and the rituals were properly observed.

Rule 2:
That the Dark Gifts must never be given to the crippled, the maimed, or to children, or to those who cannot, even with the Dark Powers survive on their own. Be it further understood that all mortals who would receive the Dark Gifts should be beautiful in person so that the insult to God might be greater when the trick is done.

Rule 3:
That never should an old vampire work this magic lest the blood of the fledgling be too strong. For all our gifts increase naturally with age and the old ones have too much strength to pass on. Injury, burning -- these catastrophes, if they do not destroy the Child of Satan will only increase his powers when he is healed. Yet Satan guards the flock from the powers of old ones, for almost all, without exception go mad.

In this particular, let Armand observe that there was no vampire then living who was more than 300 years old. No one alive then could remember the first Roman coven. The devil frequently calls his vampires home.
But let Armand understand here also that the effect of the Dark Trick is unpredictable, even when passed on by the very young vampire and with all due care. For reasons no one knows, some mortals when Born to Darkness become as powerful as Titans, others may be no more than corpses that move. That is why mortals must be chosen with skill. Those with great passion and indominatable will should be avoided as well as those who have none.

Rule 4:
That no vampire may ever destroy another vampire, except that the coven master has the power of life and death over all of his flock. And it is further his obligation to lead the old ones and the mad ones into the fire when they can no longer serve Satan as they should. It is his obligation to destroy all vampires who are not properly made. It is his obligation to destroy all those who are so badly wounded that they cannot survive on their own. And it is his obligation finally to seek the destruction of all outcasts and all those who have broken these laws.

Rule 5:
That no vampire shall ever reveal his true nature to a mortal and let the mortal live. No vampire must ever reveal the history of the vampires to a mortal and let the mortal live. No vampire must commit to writing the history of the vampires or any true knowledge of vampires lest such a history be found by mortals and believed. And a vampire's name must never be known to mortals, save from his tombstone, and never must any vampire reveal to mortals the location of his or any other vampire's lair.

Extracted from "The Vampire Lestat"

Vampires embody and enact a wide variety of areas of nonutilized human potential. Having once been human, they realize how limited that experience was. In part, vampire abilities derive from the change in cellular structure that had taken place with the infusion of the spirit Amel, but a psychological component also affects the expression or exhibition of these vampire powers: each vampire can choose to live fully or can willfully block his or her full range of potential. Lestat is an example of the former; Louis, the latter.

The following vampire powers are each an
enhancement of human abilities:

1. Heightened perception-the ability to see the environment in a fine detail that escapes most humans and to hear sounds beyond the range of the human ear. Vampires feel pleasure and pain acutely, and are much more physically sensitive than they had been as humans.

2. Hyperdimensional consciousness-transcending limitations in awareness and gaining clarification on natural processes and the cycle of life and death. Lestat calls this the ability to see as if from a god's point of view.

3. Lightening speed-the ability to move so far that, to mortals, vampires seem to disappear. However, vampires themselves perceive their own movements as slow.

4. Clairvoyance-the ability to read minds and intrude on the thought processes of others.

5. Androgynous power-the state of transcending socially imposed gender role limitations. As such, vampires have access to greater energy resources made available through the broader range of experiences that accompany transgender activities.

6. Unitive mind-the knowledge that something greater than the individual connects the species. For vampires, this connection comes from the spirit Amel, and some vampires understand that to surrender to this force is to achieve greater strength and a wider range of abilities. Vampires use this network or web to send along warnings, visions, dreams, and inquiries to other vampires.

7. Greater concentration--the full participation in the experience of a vampire

transporter - February 22, 2006 03:50 PM (GMT)
Mona - TAKEN - Cyke101
Rowan Mayfair
Michael Mayfair
Merrick Mayfair
Tarquin (Quinn) Blackwood





Hosted for free by InvisionFree