Powers For BiosLimit 2 powers and remember make original characters no family members for mutant xFeralFeline: cat, tiger ..exc.. speed, jumping, eye sight for both night and day, hearing, smell
Ursine: bear: hearing, strength, and speed
Canine: dog, wolf : Smell, hearing, and day time eye sight
Porcine: boar, hog
Cervine: deer : speed, grace, and hearing
Reptus: lizard, snake : second eyelid, venom for temporary blindness
Amphibian: frog, toad
Piscis: fish : under water: eyes sight, some rare one may breath, fast swimmers
MolecularIntangibles: Pass through solid matter like walls by lowering their body density. Phasing
Impervious: Withstand pysical forces like bullets by raising their body density. Massing like a rock or brick wall
Invisibles: Function without detection by the naked eye.
Propulsion: Move at extremely high speeds.
Gravitatives: Alter the weight of themselves or other objects.
Chromatics: Manipulate color and light.
Replications: Replicate through self-cloning
PsionicTelepaths: Read other peoples thoughts and are able to communicate telepathically.
Telekinetic: Elevate and move objects by mind control.
Telempaths: Read and manipulate the emotions of others.
Telecybers: Change the normal functioning of computers and other electronics.
Precognitives: See into the future to predict events that haven't happened yet.
Illusionist: Project visual images or attitudes.
ElementalsElectrical: Elemental Electricals have the power to create and absorb electrical energy.
Thermal: Elemental Thermals have the ability to manipulate heat and cold.
Sonic: Sound
Chemical: Elemental Chemical have the power to manipulate liquids. They can freeze it, or evaporate it, with out changing the temperature of the liquid. IE: A room temperature ”warm?ice cube.
Botanical: Elemental Botanicals can control plant and other organic matter.
Geological: Elemental Geologicals can manipulate the earth's energies. There are very rare.
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Underground